Add transaction debugging to D3D9, D3D10, OpenGL layers

NEW
Unassigned

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()

6 years ago
6 years ago

People

(Reporter: marco, Unassigned)

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(Not tracked)

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(1 attachment)

(Reporter)

Description

6 years ago
Created attachment 631115 [details] [diff] [review]
Patch

Transactions related debugging is only in Basic layers. We could add the support to the other layers as well.
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