Open
Bug 766991
Opened 12 years ago
Updated 2 months ago
Rendering in Fennec depends on scroll position
Categories
(Core :: Layout, defect)
Tracking
()
NEW
People
(Reporter: jrmuizel, Unassigned)
References
Details
On this page: http://people.mozilla.com/~jmuizelaar/ on a Nexus S in landscape mode the thickness of the underline on some words seems to depend on scroll position.
i.e. zooming in and then back out at different scroll position produces a different rendering of the underline.
This may be related to bug 763838
Reporter | ||
Comment 1•12 years ago
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This also happens on this page http://www.craftymind.com/guimark3/ where the lines of table appear and disappear depending on the scroll position.
Reporter | ||
Updated•12 years ago
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Summary: Thickness of underline changes in Fennec depending on scroll position → Rendering in Fennec depends on scroll position
Reporter | ||
Comment 2•12 years ago
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I talked with roc about this and it sounds like this won't be easy to fix.
Reporter | ||
Comment 3•12 years ago
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So it appears the only reasonable solution to this is to make sure that any rounding to layer pixels always happens the same way and that the scroll translation always happens in layer pixels.
It looks like webkit handles this by always drawing RenderObjects at the same points and using the translation of the GraphicsContext CTM to adjust for the scroll position.
(In reply to Jeff Muizelaar [:jrmuizel] from comment #3)
> It looks like webkit handles this by always drawing RenderObjects at the
> same points and using the translation of the GraphicsContext CTM to adjust
> for the scroll position.
That alone isn't enough, though. After scaling and translating, you could still end up with different subpixel offsets in device space and hence different snapping behavior depending on what the translation is.
Reporter | ||
Comment 5•12 years ago
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(In reply to Robert O'Callahan (:roc) (Mozilla Corporation) from comment #4)
> (In reply to Jeff Muizelaar [:jrmuizel] from comment #3)
> > It looks like webkit handles this by always drawing RenderObjects at the
> > same points and using the translation of the GraphicsContext CTM to adjust
> > for the scroll position.
>
> That alone isn't enough, though. After scaling and translating, you could
> still end up with different subpixel offsets in device space and hence
> different snapping behavior depending on what the translation is.
The final translation is always an integer number of pixels so the snapping behaviour will always be the same.
Updated•2 years ago
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Severity: normal → S3
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Description
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