Closed Bug 769929 Opened 12 years ago Closed 7 years ago

Very noticeable slowdown on WebGL on latest nightlies (d3d9)

Categories

(Core :: Graphics: CanvasWebGL, defect)

16 Branch
x86
Windows XP
defect
Not set
normal

Tracking

()

RESOLVED WONTFIX

People

(Reporter: jonrandy, Unassigned)

References

Details

(Whiteboard: webgl-perf)

User Agent: Mozilla/5.0 (Windows NT 5.1; rv:16.0) Gecko/16.0 Firefox/16.0
Build ID: 20120630030532

Steps to reproduce:

Tested https://webglsamples.googlecode.com/hg/aquarium/aquarium.html to check WebGL perfromance


Actual results:

Was showing about 8FPS


Expected results:

Up until the last day or so, the FPS was around 15
I get ~35fps with my Nvidia 310m and Build identifier: 20120628003004 and  20120630003002

Please post the graphic section of about:support
Component: Untriaged → Canvas: WebGL
Product: Firefox → Core
QA Contact: untriaged → canvas.webgl
  Graphics

        Adapter Description
        Mobile Intel(R) 965 Express Chipset Family

        Vendor ID
        0x8086

        Device ID
        0x2a02

        Adapter RAM
        Unknown

        Adapter Drivers
        igxprd32

        Driver Version
        6.14.10.5218

        Driver Date
        1-13-2010

        WebGL Renderer
        Google Inc. -- ANGLE (Mobile Intel(R) 965 Express Chipset Family) -- OpenGL ES 2.0 (ANGLE 1.0.0.1041)

        GPU Accelerated Windows
        3/3 Direct3D 9
The symptoms seem almost identical to when this happened before in FF12/13 - https://bugzilla.mozilla.org/show_bug.cgi?id=724476
Depends on: 724476
For me, on Windows 7, it's 22 FPS in 13.0.1, 14.0b10, Aurora, and Nightly (same window size, new profile).
(In reply to Scoobidiver from comment #4)
> For me, on Windows 7, it's 22 FPS in 13.0.1, 14.0b10, Aurora, and Nightly
> (same window size, new profile).

Thanks.

Does anyone have an XP machine this can be tested on?
(In reply to Jeff Gilbert [:jgilbert] from comment #5)
> (In reply to Scoobidiver from comment #4)
> > For me, on Windows 7, it's 22 FPS in 13.0.1, 14.0b10, Aurora, and Nightly
> > (same window size, new profile).
> 
> Thanks.
> 
> Does anyone have an XP machine this can be tested on?

I do - is that helpful?
I guess the extent of what I could do would be to help pinpoint the build where the problem started occurring, and test new builds to see if the problem is fixed
I can't reproduce this on my WinXP thinkpad. I get exactly 15 FPS on the July 5 Nightly, and exactly the same on the June 19 Nightly as well as in current Aurora.
Btw this is on a ATI Mobility Radeon HD 3650
(In reply to jonrandy from comment #7)
> I guess the extent of what I could do would be to help pinpoint the build
> where the problem started occurring, and test new builds to see if the
> problem is fixed

Certainly if you could bisect this down to one day using archived Nightly builds, that would be very helpful.
(In reply to Benoit Jacob [:bjacob] from comment #10)
> (In reply to jonrandy from comment #7)
> > I guess the extent of what I could do would be to help pinpoint the build
> > where the problem started occurring, and test new builds to see if the
> > problem is fixed
> 
> Certainly if you could bisect this down to one day using archived Nightly
> builds, that would be very helpful.

I'll do it this weekend
OK - I'm baffled.... Going back over many nightlies is yielding the same result. I'm even seeing the same result on the latest release version. Have tried uninstalling and reinstalling everything including DirectX and graphics drivers - to no avail. Everything else using DirectX 3D is still runnning just fine. Any ideas?
I tried every single build back to the the beginning of June. Damn this annoying. A curse on you Windows
Have you tried a clean Firefox profile? (firefox -P -no-remote)
Unfortunately yes... no different. Just tried a v15 nightly too... same results. Going to do some more investigation on this machine - something must have changed. Probably fairly safe to say this probably isn't a problem in firefox
Some ideas for you to look into -- since the 310M is a mobile chipset, are you plugged in?  If so, did your power settings change to use a lower performance setting even when plugged in?
Whiteboard: webgl-perf
I'm marking this bug as WONTFIX per bug #1318558 and bug #1343941.
+ no reply from OP for very long time on Comment #16.
Status: UNCONFIRMED → RESOLVED
Closed: 7 years ago
Resolution: --- → WONTFIX
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