Detect if Direct2D has gone away before updating render mode

RESOLVED WONTFIX

Status

()

defect
RESOLVED WONTFIX
7 years ago
Last year

People

(Reporter: bbondy, Unassigned)

Tracking

Trunk
x86_64
Windows 8.1
Points:
---
Dependency tree / graph

Firefox Tracking Flags

(Not tracked)

Details

(Whiteboard: [defect] p=0)

Reporter

Description

7 years ago
This is a followup for Bug 750898:

::: widget/windows/winrt/FrameworkViewGfx.cpp
@@ +79,5 @@
> +  paintEvent.willSendDidPaint = true;
> +  paintEvent.didSendWillPaint = true;
> +
> +  UpdateForWindowSizeChange();
> +  gfxWindowsPlatform::GetPlatform()->UpdateRenderMode();

So, I'm not 100% sure what to do here, but basically if we detect here that Direct2D has gone away we need to deal with it -somehow-.
Reporter

Updated

7 years ago
Whiteboard: completed-elm
Reporter

Updated

7 years ago
Assignee: netzen → nobody

Updated

7 years ago
Blocks: 797201
Blocks: metrov2defect&change
No longer blocks: 797201
No longer blocks: metrov2defect&change

Updated

6 years ago
Whiteboard: [defect]
Whiteboard: [defect] → [defect] p=0
OS: Windows 8 Metro → Windows 8.1
We never shipped the metro support, closing!
Status: NEW → RESOLVED
Closed: Last year
Resolution: --- → WONTFIX
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