+++ This bug was initially created as a clone of Bug #771350 +++ This is mostly to work around GL drivers that don't unlock the current buffer when binding a 0 texture.
Note that previously we used LOCAL_GL_TEXTURE_2D to unbind, but OES_EXTERNAL to bind. I made both OES_EXTERNAL.
Comment on attachment 643922 [details] [diff] [review] patch Not sure how this relates to bug 774530.
We have a better fix for this in bug 774530.