Created attachment 648974 [details] o_transition.html User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:14.0) Gecko/20100101 Firefox/14.0.1 Build ID: 20120713134347 Steps to reproduce: очень большой радиус Actual results: появились артефакты Expected results: должно быть как в webkit
Could you explain the issue in English, please.
не знаю английского запустите пример и станет понятно ------------------- I do not know English Run the example and it becomes clear
All the original comment says is "set a very large radius and you get rendering artifacts". Presumably in this case the large dark gray rectangles. Note that the transitions are a red herring; they're not needed to reproduce the bug.
Is this a bug in nsCSSRendering or underlying gfx bug? I see this on Mac, so I suspect the former...
Status: UNCONFIRMED → NEW
Ever confirmed: true
Summary: border-radius → Large border-radius not rendered correctly when border widths are different on different sides
Confirmed on Linux too.
OS: Windows 7 → All
Summary: Large border-radius not rendered correctly when border widths are different on different sides → Large border-radius not rendered correctly when one of the borders has width > 50% of border-box
Created attachment 8684574 [details] testcase 3 - bug 780366 border width greater than 50 percent.htm Only IE handles this testcase. It reveals that borders aren't drawn correctly (note the colored areas)
I was wrong: there're cases when "border-width > 50% of border-box" isn't required. I saved 4 testcases in my dropbox folder. Use the "index" page to open the testcases by direct links > index: https://dl.dropboxusercontent.com/s/h5zhs0gufq3ve9h/index.html?dl=0 > folder: https://www.dropbox.com/sh/hhf4wylz91tu86b/AAAfJ1stZNfh1s4a1UNH4y4ta?dl=0 Please correct me / undo changes if I did something wrong with this bug.
Summary: Large border-radius not rendered correctly when one of the borders has width > 50% of border-box → Borders not rendered correctly if border-widths or border-radius are large enough
You need to log in before you can comment on or make changes to this bug.