Closed
Bug 788400
Opened 12 years ago
Closed 12 years ago
Correlate samples with video frames
Categories
(Core :: Gecko Profiler, defect)
Tracking
()
RESOLVED
FIXED
mozilla18
People
(Reporter: BenWa, Assigned: BenWa)
References
Details
Attachments
(3 files, 2 obsolete files)
8.52 KB,
image/png
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Details | |
6.62 KB,
patch
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ehsan.akhgari
:
review+
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Details | Diff | Splinter Review |
3.98 KB,
patch
|
BenWa
:
review+
|
Details | Diff | Splinter Review |
By adding frame count markers in the profile and tagging frames with a number we can correlate samples with video captures.
Assignee | ||
Updated•12 years ago
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Assignee | ||
Comment 1•12 years ago
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Assignee | ||
Comment 2•12 years ago
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Assignee | ||
Updated•12 years ago
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Attachment #658372 -
Flags: review?(ehsan)
Assignee | ||
Comment 3•12 years ago
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Comment on attachment 658372 [details] [diff] [review] Part 1: Add frame counter Actually I should get a GFX peer to review this.
Attachment #658372 -
Flags: review?(ehsan) → review?(jmuizelaar)
Comment 4•12 years ago
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Comment on attachment 658372 [details] [diff] [review] Part 1: Add frame counter Review of attachment 658372 [details] [diff] [review]: ----------------------------------------------------------------- ::: gfx/layers/opengl/LayerManagerOGL.cpp @@ +537,5 @@ > + context->fClearColor(0.0, 0.0, 0.0, 0.0); > + } else { > + context->fClearColor(1.0, 1.0, 1.0, 0.0); > + } > + context->fClear(LOCAL_GL_COLOR_BUFFER_BIT); Add a comment about how this should probably be implemented with a single draw instead of multiple ones.
Attachment #658372 -
Flags: review?(jmuizelaar) → review+
Updated•12 years ago
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Attachment #658505 -
Flags: review?(ehsan) → review+
Assignee | ||
Comment 5•12 years ago
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(In reply to Jeff Muizelaar [:jrmuizel] from comment #4) > Comment on attachment 658372 [details] [diff] [review] > Part 1: Add frame counter > > Review of attachment 658372 [details] [diff] [review]: > ----------------------------------------------------------------- > > ::: gfx/layers/opengl/LayerManagerOGL.cpp > @@ +537,5 @@ > > + context->fClearColor(0.0, 0.0, 0.0, 0.0); > > + } else { > > + context->fClearColor(1.0, 1.0, 1.0, 0.0); > > + } > > + context->fClear(LOCAL_GL_COLOR_BUFFER_BIT); > > Add a comment about how this should probably be implemented with a single > draw instead of multiple ones. + // We should do this using a single draw call + // instead of 16 glClear()
Assignee | ||
Comment 6•12 years ago
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Attachment #658372 -
Attachment is obsolete: true
Attachment #658603 -
Flags: review+
Assignee | ||
Comment 7•12 years ago
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Attachment #658603 -
Attachment is obsolete: true
Attachment #658626 -
Flags: review+
Assignee | ||
Updated•12 years ago
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Attachment #658626 -
Attachment is patch: true
Assignee | ||
Comment 8•12 years ago
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https://hg.mozilla.org/integration/mozilla-inbound/rev/9000cfd0f51a https://hg.mozilla.org/integration/mozilla-inbound/rev/308fd7da03e6
Target Milestone: --- → mozilla18
Comment 9•12 years ago
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https://hg.mozilla.org/mozilla-central/rev/9000cfd0f51a https://hg.mozilla.org/mozilla-central/rev/308fd7da03e6
Status: ASSIGNED → RESOLVED
Closed: 12 years ago
Resolution: --- → FIXED
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Description
•