Closed Bug 807941 Opened 12 years ago Closed 8 years ago

Outer edge of shadow having weird color on Github, when using hw-accelerated layers on Linux.

Categories

(Core :: Graphics, defect)

All
Linux
defect
Not set
normal

Tracking

()

RESOLVED FIXED

People

(Reporter: padenot, Unassigned)

References

Details

Attachments

(1 file)

STR: - Go to about:config, turn |layers.acceleration.force-enabled| and |layers.acceleration.draw-fps| to true. - Open a Github page, e.g. https://github.com/mozilla/ - Look at the repository list, especially titles and descriptions Expected: - The shadow on the text is clean Actual result: - There is something weird about the shadow. The CSS specifies: text-shadow: 0px 1px 0px rgb(255, 255, 255), 1px 0px 0px rgb(255, 255, 255), 0px -1px 0px rgb(255, 255, 255), -1px 0px 0px rgb(255, 255, 255), 0px 2px 0px rgb(255, 255, 255), 2px 0px 0px rgb(255, 255, 255), 0px -2px 0px rgb(255, 255, 255), -2px 0px 0px rgb(255, 255, 255); And I see something else than a black shadow, here, see attached screenshot.
I see only a white shadow (as expected, same as basic layers rendering) with Mesa 8.0.4 r600g. Can you describe the graphics driver involved, please? (glxinfo | grep OpenGL)
~ » glxinfo | grep OpenGL OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL version string: 3.0 Mesa 8.0.4 OpenGL shading language version string: 1.30 OpenGL extensions:
Seeing the same issue here, but Github has removed the shadow by now. Readding the above text-shadow rule brings the color back. Aurora 24 OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.1.6 OpenGL core profile shading language version string: 1.40 OpenGL core profile context flags: (none) OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 9.1.6 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions:
Switching from RGB subpixel antialiasing to grayscale antialiasing makes the shadow's color fringes disappear. Component alpha issue?
I can't reproduce this anymore.
Status: NEW → RESOLVED
Closed: 8 years ago
Resolution: --- → FIXED
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