Closed
Bug 814171
Opened 12 years ago
Closed 12 years ago
GLContext doesn't catch max texture size calls in fGetIntegerv
Categories
(Core :: Graphics, defect)
Core
Graphics
Tracking
()
RESOLVED
FIXED
mozilla20
People
(Reporter: gw280, Assigned: gw280)
Details
Attachments
(1 file)
1.75 KB,
patch
|
jgilbert
:
review+
|
Details | Diff | Splinter Review |
We artificially limit the maximum texture size on certain platforms (e.g. Intel on OS X), but if we call fGetIntegerv with GL_MAX_TEXTURE_SIZE, it reports the hardware limit, rather than our own.
Assignee | ||
Comment 1•12 years ago
|
||
Attachment #684169 -
Flags: review?(jgilbert)
Updated•12 years ago
|
Attachment #684169 -
Flags: review?(jgilbert) → review+
Assignee | ||
Comment 2•12 years ago
|
||
Comment 3•12 years ago
|
||
Status: NEW → RESOLVED
Closed: 12 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla20
You need to log in
before you can comment on or make changes to this bug.
Description
•