GLContext doesn't catch max texture size calls in fGetIntegerv

RESOLVED FIXED in mozilla20

Status

()

RESOLVED FIXED
6 years ago
6 years ago

People

(Reporter: gw280, Assigned: gw280)

Tracking

unspecified
mozilla20
Points:
---

Firefox Tracking Flags

(Not tracked)

Details

Attachments

(1 attachment)

We artificially limit the maximum texture size on certain platforms (e.g. Intel on OS X), but if we call fGetIntegerv with GL_MAX_TEXTURE_SIZE, it reports the hardware limit, rather than our own.
Created attachment 684169 [details] [diff] [review]
Report correct values in fGetIntegerv
Attachment #684169 - Flags: review?(jgilbert)
Attachment #684169 - Flags: review?(jgilbert) → review+

Comment 3

6 years ago
https://hg.mozilla.org/mozilla-central/rev/b3e4fc8a5f81
Status: NEW → RESOLVED
Last Resolved: 6 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla20
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