We artificially limit the maximum texture size on certain platforms (e.g. Intel on OS X), but if we call fGetIntegerv with GL_MAX_TEXTURE_SIZE, it reports the hardware limit, rather than our own.
Created attachment 684169 [details] [diff] [review] Report correct values in fGetIntegerv
Attachment #684169 - Flags: review?(jgilbert)
Attachment #684169 - Flags: review?(jgilbert) → review+
Status: NEW → RESOLVED
Last Resolved: 6 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla20
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