Closed Bug 814171 Opened 9 years ago Closed 9 years ago
GLContext doesn't catch max texture size calls in f
We artificially limit the maximum texture size on certain platforms (e.g. Intel on OS X), but if we call fGetIntegerv with GL_MAX_TEXTURE_SIZE, it reports the hardware limit, rather than our own.
Attachment #684169 - Flags: review?(jgilbert) → review+
Status: NEW → RESOLVED
Closed: 9 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla20
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