Open
Bug 815620
Opened 12 years ago
Updated 2 years ago
Bad drawing performance on canvas
Categories
(Core :: Graphics: Canvas2D, defect)
Tracking
()
NEW
People
(Reporter: kkokus, Unassigned)
References
()
Details
User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:17.0) Gecko/17.0 Firefox/17.0 Build ID: 20121119183901 Steps to reproduce: Just open http://brzws4.bau.tu-dresden.de:8080/newcn/karten/dresden and try to move the map around a bit. Don't bother some PNG's don't load very fast. This is due to a network misconfiguration. I use KineticJS (http://kineticjs.com) for drawing some polygons and images on a HTML5 canvas. Actual results: You will see some lag, compared to Chrome or InternetExplorer. I can't immagine the bottlekneck is JavaScript here. The operating system is Windows 7 64 Bit. Newest driver installed. Hardware acceleration is on: WebGL-Renderer: Google Inc. -- ANGLE (NVIDIA GeForce 405 ) -- OpenGL ES 2.0 (ANGLE 1.0.0.1242) GPU-beschleunigte Fenster: 1/1 Direct3D 10 AzureCanvasBackend: direct2d AzureFallbackCanvasBackend: cairo AzureContentBackend: direct2d If I turn off Hardware acceleration I barely notice any difference in speed. Firefox is simply not as smooth as Chrome or IE9. Expected results: Smooth drawing performance as in Chrome or IE9.
Comment 1•12 years ago
|
||
See same problem on linux
Updated•12 years ago
|
Status: UNCONFIRMED → NEW
Component: Graphics → Canvas: 2D
Ever confirmed: true
OS: Windows 7 → All
Hardware: x86_64 → All
Summary: Bad drawing performance on canvas with hardware acceleration on → Bad drawing performance on canvas
Updated•2 years ago
|
Severity: normal → S3
You need to log in
before you can comment on or make changes to this bug.
Description
•