[B2G]No rendering result after enable skiaGL on B2G for 2D canvas

RESOLVED FIXED

Status

()

RESOLVED FIXED
6 years ago
6 years ago

People

(Reporter: pchang, Assigned: pchang)

Tracking

Trunk
ARM
Gonk (Firefox OS)
Points:
---

Firefox Tracking Flags

(Not tracked)

Details

(Assignee)

Description

6 years ago
In order to check 2D canvas performance, try to enable skiaGL which is a GL backend for Skia to measure the 2D canvas benchmark.

  With skiaGL enabled, there is only the background image shown when launches the following 2D canvas app.
http://www.craftymind.com/factory/guimark2/MobileHTML5GamingTest.html
(Assignee)

Updated

6 years ago
OS: Linux → Gonk (Firefox OS)
Hardware: x86 → ARM

Updated

6 years ago
Component: General → Canvas: WebGL
Product: Boot2Gecko → Core
Version: unspecified → Trunk
George is working on getting Skia GL working. It's still a ways off.
Assignee: nobody → gwright
(Assignee)

Comment 2

6 years ago
Now I'm helping to check skia GL on B2G. 
I think "No rendering result" is related to texture sharing issue under OOP mode.
(Assignee)

Comment 3

6 years ago
Refer to bug 716859 patch and try to add gralloc-backed for texture sharing under OOP Composition.
Assignee: gwright → pchang
(Assignee)

Comment 4

6 years ago
Solved with gralloc-backend and propert texture handle input for skiaGL
Status: NEW → RESOLVED
Last Resolved: 6 years ago
Resolution: --- → FIXED
(Assignee)

Comment 5

6 years ago
Solved with gralloc-backend and proper texture handle input for skiaGL
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