Open
Bug 842110
Opened 13 years ago
Updated 3 years ago
HTML5 <canvas> drawImage fails to draw itself offset out of bounds
Categories
(Core :: Graphics: Canvas2D, defect)
Tracking
()
UNCONFIRMED
People
(Reporter: jstpierre, Unassigned)
Details
Test case: http://goo.gl/VFSGn
Simply using drawImage() with itself as the canvas, out of bounds, causes the dimensions to be stretched for some reason. The second cat should not be drawn stretched.
I've reproduced the problem on Windows 7, everything works as expected under Firefox 18 for Linux. Not sure if this is an acceleration issue or not.
Chrome also behaves badly for this testcase, but it just aborts the drawing call altogether, see: https://code.google.com/p/chromium/issues/detail?id=176714
Updated•3 years ago
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Severity: normal → S3
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Description
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