Closed
Bug 869464
Opened 12 years ago
Closed 12 years ago
Figure out AA implications for SkiaGL
Categories
(Core :: Graphics: Canvas2D, defect)
Core
Graphics: Canvas2D
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: snorp, Unassigned)
References
Details
It has been brought to my attention that it is likely SkiaGL uses multisampling for AA. This would be bad on low-end GPUs (like phones).
Reporter | ||
Comment 1•12 years ago
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It looks like Skia has fancy shaders for doing this efficiently. Bas says to test this we should do a drawImage() benchmark with canvas but with the images rotated slightly so they aren't pixel aligned. If that has reasonable performance then we're probably ok.
Reporter | ||
Updated•12 years ago
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Status: NEW → RESOLVED
Closed: 12 years ago
Resolution: --- → WORKSFORME
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Description
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