Closed Bug 874369 Opened 7 years ago Closed 7 years ago
Use normal memory instead of Shmem when passing textures between threads on the same process
We spend significant amounts of time allocating Shmem with OMTC, and we are only sharing memory between threads in the same process. This lets us just normal memory instead in this case, and makes everything happier.
Forgot to qref and include a memory leak fix
Comment on attachment 752090 [details] [diff] [review] Use raw memory v2 Review of attachment 752090 [details] [diff] [review]: ----------------------------------------------------------------- ::: gfx/layers/ipc/ISurfaceAllocator.cpp @@ +90,5 @@ > + gfxImageFormat format = aContent == gfxASurface::CONTENT_COLOR_ALPHA ? > + gfxASurface::ImageFormatARGB32 : > + gfxASurface::ImageFormatRGB24; > + int32_t stride = gfxASurface::FormatStrideForWidth(format, aSize.width); > + unsigned char *data = new unsigned char[stride * aSize.height]; nit: For consistency replace unsigned char by uint8_t. ::: gfx/layers/ipc/ShadowLayerUtilsMac.cpp @@ +38,5 @@ > + const MemoryImage& image = aSurface.get_MemoryImage(); > + gfxASurface::gfxImageFormat format > + = static_cast<gfxASurface::gfxImageFormat>(image.format()); > + > + nsRefPtr<gfxASurface> surf = Hrm, I wonder if we always want a Quartz surface here or if we want the ability to do something else. For now this should be fine though.
Attachment #752090 - Flags: review?(bas) → review+
Backed out for causing b2g reftest failures: https://hg.mozilla.org/integration/mozilla-inbound/rev/09ff5b55b27a
https://hg.mozilla.org/integration/mozilla-inbound/rev/fb160edaec7c Re-landed with the content -> format conversion implemented correctly.
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla24
sounds like this fix breaking OMTC SW rendering... Assertion failure: aDescriptorType == SurfaceDescriptor::TShmem (We can only support Shmem currently), at mozilla-central/gfx/layers/basic/BasicCompositor.cpp:74
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