Based on the source code itself and it's licensing there's no reason why our emulator builds for b2g should be private. We would also like to make them public so that our continuous test integration runners can fetch it without requiring any credentials. This would also enable all contributors to run the integration tests in the emulator without making their own build. If they could be published in a similar fashion to the b2g desktop nightly that'd be super sweet. However, I'll let you guys decide if that's the best approach. :)
There was some relevant discussion to this on one of the old B2G github issues, but now that those are disabled I'm not sure if there's anyway to retrieve it. The main hurdle here is stripping out potentially un-distributable things from our Android build, like audio / video codec builds. One thing I'm remembering now is that H.264 video codec support in libstagefright was particularly strongly linked in, i.e. there wasn't a trivial way to disable it at compile time..
How long has this bug actually been FIXED?
B2G emulator builds are gone now.
Status: NEW → RESOLVED
Last Resolved: 2 years ago
Resolution: --- → INVALID
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