Closed Bug 915342 Opened 12 years ago Closed 12 years ago

also display fill ratio when showing FPS counters

Categories

(Core :: Graphics: Layers, defect)

x86
macOS
defect
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla26

People

(Reporter: gal, Assigned: gal)

References

(Blocks 1 open bug)

Details

Attachments

(1 file)

This patch prints the current fill ratio in addition to the FPS counters. The fill ratio is defined as estimated-number-of-pixels-we-fill / framebuffer-pixels * 100.
Attached patch patchSplinter Review
Assignee: nobody → gal
Attachment #803229 - Flags: review?(bgirard)
Comment on attachment 803229 [details] [diff] [review] patch Review of attachment 803229 [details] [diff] [review]: ----------------------------------------------------------------- Ship it! ::: gfx/layers/opengl/CompositorOGL.cpp @@ +218,5 @@ > + unsigned txnFps = unsigned(mTransactionFps.GetFpsAt(aNow)); > + > + DrawCounter(0, fps, context, copyprog); > + DrawCounter(80, txnFps, context, copyprog); > + DrawCounter(160, aFillRatio, context, copyprog); Nice, much cleaner! @@ +1317,5 @@ > } > > if (mFPS) { > + double fillRatio = 0; > + if (mPixelsFilled > 0.0f && mPixelsPerFrame > 0.0f) { mPixelsFilled > 0 && mPixelsPerFrame > 0 @@ +1320,5 @@ > + double fillRatio = 0; > + if (mPixelsFilled > 0.0f && mPixelsPerFrame > 0.0f) { > + fillRatio = 100.0f * double(mPixelsFilled) / double(mPixelsPerFrame); > + if (fillRatio > 999.0f) > + fillRatio = 999.0f; We don't need double precision here since we only need the 3 most significant digits. Let's make everything here float since the code here is converting back and forth between double/float and finally to unsigned.
Attachment #803229 - Flags: review?(bgirard) → review+
Ugh I landed the wrong version of the patch.
The delta: - double fillRatio = 0; - if (mPixelsFilled > 0.0f && mPixelsPerFrame > 0.0f) { - fillRatio = 100.0f * double(mPixelsFilled) / double(mPixelsPerFrame); + float fillRatio = 0; + if (mPixelsFilled > 0 && mPixelsPerFrame > 0) { + fillRatio = 100.0f * float(mPixelsFilled) / float(mPixelsPerFrame);
Status: NEW → RESOLVED
Closed: 12 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla26
Blocks: 916270
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