Closed Bug 931745 Opened 11 years ago Closed 11 years ago

Broken text rendering

Categories

(Core :: Graphics: Text, defect)

26 Branch
x86_64
Windows 7
defect
Not set
normal

Tracking

()

RESOLVED DUPLICATE of bug 812695

People

(Reporter: djc, Unassigned)

Details

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(1 file)

Attached image text-fail.png
See the attachment for an example. This happens regularly, without a real pattern. Upon selection or refreshing (probably reflow or repaint or whatever), it usually fixes itself. I have: gfx.direct3d.last_used_feature_level_idx 0 gfx.font_rendering.cleartype_params.force_gdi_classic_max_size 9 And Adapter Description ATI Radeon HD 4800 Series Adapter Drivers aticfx64 aticfx64 aticfx64 aticfx32 aticfx32 aticfx32 atiumd64 atidxx64 atidxx64 atiumdag atidxx32 atidxx32 atiumdva atiumd6a atitmm64 Adapter RAM 512 ClearType Parameters Gamma: 2200 Pixel Structure: RGB ClearType Level: 100 Enhanced Contrast: 100 Device ID 0x9440 Direct2D Enabled true DirectWrite Enabled true (6.2.9200.16571) Driver Date 7-3-2012 Driver Version 8.970.100.3000 GPU #2 Active false GPU Accelerated Windows 1/1 Direct3D 10 Vendor ID 0x1002 WebGL Renderer Google Inc. -- ANGLE (ATI Radeon HD 4800 Series Direct3D9Ex vs_3_0 ps_3_0) windowLayerManagerRemote false AzureCanvasBackend direct2d AzureContentBackend direct2d AzureFallbackCanvasBackend cairo AzureSkiaAccelerated 0
It looks like bug 812695.
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → DUPLICATE
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