Closed Bug 978422 Opened 11 years ago Closed 11 years ago

ReattachTextureToAnyFramebufferToWorkAroundBugs no longer needed

Categories

(Core :: Graphics: CanvasWebGL, defect)

defect
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla30

People

(Reporter: jgilbert, Assigned: jgilbert)

References

Details

Attachments

(1 file)

After we added WebGLFramebuffer::FinalizeAttachments() to handle simultaneous DEPTH/STENCIL/DEPTH_STENCIL attachments, we are now unconditionally rebinding textures to framebuffers before using them.
Attached patch patchSplinter Review
Attachment #8384084 - Flags: review?(bjacob)
Comment on attachment 8384084 [details] [diff] [review]
patch

Review of attachment 8384084 [details] [diff] [review]:
-----------------------------------------------------------------

A "magic perfect" patch ---- pure removal of code \o/
Attachment #8384084 - Flags: review?(bjacob) → review+
https://hg.mozilla.org/integration/mozilla-inbound/rev/f60e8735ff29
https://hg.mozilla.org/mozilla-central/rev/f60e8735ff29
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla30
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