Closed Bug 988928 Opened 10 years ago Closed 7 years ago

App Manager Remote Debugging does not allow Reload for Shader Editor

Categories

(DevTools Graveyard :: WebGL Shader Editor, defect)

x86
macOS
defect
Not set
normal

Tracking

(Not tracked)

RESOLVED WONTFIX

People

(Reporter: jweathersby, Unassigned)

References

Details

Connecting to a device and using the remote debugging capability does not allow reload of the page to use the WebGL Shader Editor
Component: Developer Tools → Developer Tools: WebGL Shader Editor
When using App Manager with Shader Editor:

ShaderEditorPanel.prototype.open threw an exception: TypeError: this.conn.allocID is not a function
Stack: Pool<.manage@resource://gre/modules/commonjs/toolkit/loader.js -> resource://gre/modules/devtools/server/protocol.js:726:7
exports.WebGLFront<.initialize@resource://gre/modules/commonjs/toolkit/loader.js -> resource://gre/modules/devtools/server/actors/webgl.js:345:5
constructor@resource://gre/modules/commonjs/toolkit/loader.js -> resource://gre/modules/commonjs/sdk/core/heritage.js:145:23
ShaderEditorPanel.prototype.open/<@resource://gre/modules/commonjs/toolkit/loader.js -> resource:///modules/devtools/shadereditor/panel.js:45:9
Handler.prototype.process@resource://gre/modules/Promise.jsm -> resource://gre/modules/Promise-backend.js:863:11
this.PromiseWalker.walkerLoop@resource://gre/modules/Promise.jsm -> resource://gre/modules/Promise-backend.js:742:7
Line: 726, column: 6
Mass-closing inactive (2 years+) bugs on unmaintained devtools components.
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → WONTFIX
Product: Firefox → DevTools
Product: DevTools → DevTools Graveyard
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