Open Bug 1034958 Opened 6 years ago Updated 6 years ago
Do SVG bounds calculations using math, where practical, rather than using Draw
Right now we do bounds calculations by drawing to a screen reference DrawTarget and asking the DrawTarget for bounds. This is silly for things like <rect>. Most of the time we should be able to work out the bounds mathematically. That should be more efficient, as well as work around the annoying D2D backend rounding errors.
You need to log in before you can comment on or make changes to this bug.