Open Bug 1034958 Opened 10 years ago Updated 2 years ago

[meta] Do SVG bounds calculations using math, where practical, rather than using DrawTargets

Categories

(Core :: SVG, defect)

defect

Tracking

()

People

(Reporter: jwatt, Unassigned)

References

(Blocks 1 open bug)

Details

(Keywords: meta)

Right now we do bounds calculations by drawing to a screen reference DrawTarget and asking the DrawTarget for bounds. This is silly for things like <rect>. Most of the time we should be able to work out the bounds mathematically. That should be more efficient, as well as work around the annoying D2D backend rounding errors.
Depends on: 1090211
Depends on: 1074161
Depends on: 1090916
Depends on: 1090934
Depends on: 1092125
Blocks: 933707
Assignee: jwatt → nobody
Keywords: meta
Severity: normal → S3
Summary: Do SVG bounds calculations using math, where practical, rather than using DrawTargets → [meta] Do SVG bounds calculations using math, where practical, rather than using DrawTargets
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