Closed Bug 105851 Opened 23 years ago Closed 23 years ago

no (incorrect) delay in gif animation -- speedy -- when moving cursor around

Categories

(Core :: Graphics: ImageLib, defect)

x86
Windows ME
defect
Not set
trivial

Tracking

()

RESOLVED DUPLICATE of bug 125137
Future

People

(Reporter: sarc, Assigned: pavlov)

References

()

Details

From Bugzilla Helper: User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:0.9.5) Gecko/20011011 BuildID: 2001101117 When moving the cursor around in the browser window, the GIF animation lose its delay. The delay returns to defined (i.e., 0.01s) when you stop moving the cursor or move it outside mozilla. The very gif in a HTML-doc: http://www.w3schools.com/graphics/default.asp Reproducible: Always Steps to Reproduce: 1. Open http://www.w3schools.com/images/contents.gif 2. Move cursor around in the browser window for a while. (May have to click in the window too -- to trigger.) Actual Results: gif "goes berserk." (no delay) Expected Results: constant 0.01s delay (as defined in GIF) Don't know what makes this particular gif image special... this bug has never occur on any other gif i've seen.
Confirmed. Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.5+) Gecko/20011019
Status: UNCONFIRMED → NEW
Ever confirmed: true
Specifically, onfocus or onload of the window, image will go berserk until mouse stops moving. Also onmouseout of the image, image will go berserk until mouse stops moving.
Blocks: 119597
Target Milestone: --- → Future
seems to me that you don't even need to move the cursor around to get the speedy animation now... ;-) tested with build 2002020603 win32 trunk
No problems on Build 2002021203, Win2k Looks like Mozilla is trying it's darnest to display 12.5 page flips (animation cycles) per second no matter if I move the mouse, or click on the image insanely. :) 8 frames, each with a 0.01s delay = 0.08s per animation cycle 100 frames @ 0.01s = 1 second = 12.5 animation cycles per second. Note that IE incorrectly displays about 10 frames per second. This is most likely on purpose to prevent insanely fast animations.
This bug was fixed by Bug 125137 Someone please mark it as Resolved.
*** This bug has been marked as a duplicate of 125137 ***
Status: NEW → RESOLVED
Closed: 23 years ago
Resolution: --- → DUPLICATE
No longer blocks: 119597
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