Closed Bug 1124453 Opened 5 years ago Closed 5 years ago

WebGL context alpha:false affects all framebuffers

Categories

(Core :: Canvas: WebGL, defect)

35 Branch
x86_64
Windows 7
defect
Not set

Tracking

()

RESOLVED DUPLICATE of bug 1125445

People

(Reporter: arthur, Unassigned)

Details

(Whiteboard: [gfx-noted])

Attachments

(1 file)

Attached image alphacontext.jpg
User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:35.0) Gecko/20100101 Firefox/35.0
Build ID: 20150108202552

Steps to reproduce:

1. Create WebGL context with alpha:false argument.
2. Create an RGBA texture and a framebuffer.
3. Render something into the texture writing to both color and alpha.
4. Read the texture.


Actual results:

Alpha channel is not written.


Expected results:

Both color and alpha must be written. Context argument should only affect main framebuffer blending with the page.

Test page: http://geom.io/pc33/testAlphaWrite.html
You should see 2 gradients (left is read from RGB, right is from A).
Works fine on Chrome/IE and even on Firefox 33.1.1, but broken in new (35).
Update: Cartoon Interiod demo has been already fixed (alpha:true workaround), check demos from bug 1124187
Sounds like your bug Jeff.
Flags: needinfo?(jgilbert)
Whiteboard: [gfx-noted]
This issue badly breaks Cesium (http://cesiumjs.org/) as well.

Compare any of our demos against Chrome or IE and you'll see that anything with translucency ends up either having a solid color or turns white.  For example: http://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Geometry%20and%20Appearances.html&label=Showcases

What are the changes that this gets fixed and pushed out with a 35.02 update?
Status: UNCONFIRMED → RESOLVED
Closed: 5 years ago
Flags: needinfo?(jgilbert)
Resolution: --- → DUPLICATE
Duplicate of bug: 1125445
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