Closed
Bug 1136426
Opened 10 years ago
Closed 9 years ago
WebGL 1.0.3 conformance error: conformance/extensions/webgl-depth-texture.html
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: lukebenes, Assigned: kyle_fung)
References
(Blocks 1 open bug)
Details
(Whiteboard: webgl-conformance gfx-noted)
Attachments
(1 file)
1.27 KB,
text/html
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Details |
User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:39.0) Gecko/20100101 Firefox/39.0
Build ID: 20150224030228
Steps to reproduce:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/extensions/webgl-depth-texture.html?webglVersion=1
Actual results:
conformance/extensions/webgl-depth-texture.html (69 of 72 passed)
failed: gl.getParameter(gl.DEPTH_BITS) should be >= 16. Was 0 (of type number).
failed: gl.getParameter(gl.DEPTH_BITS) should be >= 16. Was 0 (of type number).
failed: gl.getParameter(gl.DEPTH_BITS) should be >= 24. Was 0 (of type number).
Expected results:
Chrome passes all the tests. Firefox fails the test with both the ANGLE and OpenGL backends.
Updated•10 years ago
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Component: Untriaged → Canvas: WebGL
Product: Firefox → Core
Updated•10 years ago
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Blocks: webgl-1.0.2
Whiteboard: webgl-conformance
Updated•10 years ago
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Whiteboard: webgl-conformance → webgl-conformance gfx-noted
No longer blocks: webgl-1.0.2
Summary: WebGL conformance error: conformance/extensions/webgl-depth-texture.html → WebGL 1.0.3 conformance error: conformance/extensions/webgl-depth-texture.html
Updated•10 years ago
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Status: UNCONFIRMED → NEW
Ever confirmed: true
Comment 1•9 years ago
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This was observed to fail on the following devices:
- GIADA, MACBOOK_AIR_OSX, MACBOOK_AIR_WIN, MACBOOK_PRO_OSX, MACBOOK_PRO_WIN, MACMINI, MACPRO, NEXUS-10, SAMSUNG-GT, SURFACE, WINDBOX, HASWELL, HPOMEN
On SAMSUNG-GT, the test even crashed, see https://bugzilla.mozilla.org/show_bug.cgi?id=1178610 .
The test was observed to pass on the following devices:
- SPARK, NEXUS-4, NEXUS-5
See https://bugzilla.mozilla.org/show_bug.cgi?id=1178601 for hardware configuration details of these systems.
Reduced test case (needs to be put inside the extensions/ directory of the 1.0.3 test suite).
Assignee: nobody → kfung
It seems that the depth attachment is not actually attached to the Framebuffer of WebGLFramebuffer, so when we query for the depth, we get 0 since the currently bound Framebuffer (the Framebuffer of WebGLFramebuffer) has no depth attachment.
I was thinking that we should actually attach depth buffers to the Framebuffers, but it was probably a conscious decision not to do it in the first place, so I am not too sure about that idea.
Any ideas Jeff?
Flags: needinfo?(jgilbert)
Updated•9 years ago
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Blocks: webgl-103-conformance
Comment 4•9 years ago
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I tried the test on MacOS and Win10 with lastest m-c. The test has passed.
Status: NEW → RESOLVED
Closed: 9 years ago
Flags: needinfo?(jgilbert)
Resolution: --- → WORKSFORME
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Description
•