Open
Bug 1169000
Opened 9 years ago
Updated 2 years ago
Render, Composite, and Present within 1 vsync interval
Categories
(Core :: Graphics, defect, P3)
Tracking
()
NEW
People
(Reporter: mchang, Unassigned)
Details
(Whiteboard: [gfx-noted][games:p3][platform-rel-Games])
With Silk, we spend 1 vsync interval rendering/painting and another vysnc interval to composite, introducing one frame of latency for smoothness. Ideally, in some scenarios such as gaming / VR, we could try to do both rendering/compositing in 1 vsync interval to remove this added frame of latency. Some references / extra discussion: [1] https://bugzilla.mozilla.org/show_bug.cgi?id=1092978#c49 [2] https://bugzilla.mozilla.org/show_bug.cgi?id=1092978#c53 [3] http://markmail.org/message/ytzddwxllu43be3d
Updated•9 years ago
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Whiteboard: [gfx-noted]
Updated•9 years ago
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Whiteboard: [gfx-noted] → [gfx-noted][webvr]
Whiteboard: [gfx-noted][webvr] → [gfx-noted][webvr][games:p3]
Updated•8 years ago
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Whiteboard: [gfx-noted][webvr][games:p3] → [gfx-noted][webvr][games:p3][platform-rel-Games]
Updated•8 years ago
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platform-rel: --- → ?
Comment 1•8 years ago
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||
I have removed the [webvr] tag, as WebVR no longer depends on this with the dedicated VR rendering path that landed in Bug 1250244.
Whiteboard: [gfx-noted][webvr][games:p3][platform-rel-Games] → [gfx-noted][games:p3][platform-rel-Games]
Updated•7 years ago
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platform-rel: ? → ---
Updated•7 years ago
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Priority: -- → P3
Updated•2 years ago
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Severity: normal → S3
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Description
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