Open
Bug 1233569
Opened 9 years ago
Updated 2 years ago
Deprecate RGB8 from being renderable in WebGL 1
Categories
(Core :: Graphics: CanvasWebGL, enhancement, P5)
Core
Graphics: CanvasWebGL
Tracking
()
NEW
People
(Reporter: jgilbert, Unassigned)
References
Details
(Keywords: dev-doc-needed, feature, Whiteboard: [gfx-noted])
It's not guaranteed, and using RGBA8 instead is a trivial alternative to most existing use-cases.
Not having guaranteed support doesn't mean the spec forbids it; support for this is left to the implementation. However, for maximum compatibility, we should disallow this.
We should definitely make RGB8 non-renderable in WebGL 1 with min-capability mode.
Updated•9 years ago
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Keywords: dev-doc-needed
Updated•7 years ago
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Priority: -- → P3
Reporter | ||
Comment 1•6 years ago
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RGB8 is renderable in WebGL 2, so we probably shouldn't deprecated it.
We can probably just leave this, though it'd be nice to restrict it in min-cap mode.
Assignee: jgilbert → nobody
Severity: normal → enhancement
Priority: P3 → P5
Updated•2 years ago
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Severity: normal → S3
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Description
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