Closed
Bug 1298624
Opened 8 years ago
Closed 8 years ago
Crash in igd10umd64.dll | malloc | igd10umd64.dll | nvumdshimx.dll@0x38470
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
DUPLICATE
of bug 1295075
Tracking | Status | |
---|---|---|
firefox51 | --- | affected |
People
(Reporter: wsmwk, Unassigned)
Details
(Keywords: crash)
Crash Data
Attachments
(3 files)
I just crashed twice Saturday on http://www.breitbart.com/2016-presidential-race/2016/08/26/exclusive-breitbartgravis-poll-hillary-clinton-donald-trump-now-neck-and-neck-ending-august/
Intel driver hasn't changed.
nvidia driver updated on Thursday. Friday ran fine.
layers.acceleration.force-enabled true
igd10umd64.dll | nvumdshimx.dll@0x36b69 bp-366de3f7-53a9-4187-9dae-a3ea02160827
Ø 0 igd10umd64.dll igd10umd64.dll@0x44a38c
Ø 1 igd10umd64.dll igd10umd64.dll@0x448e98
Ø 2 igd10umd64.dll igd10umd64.dll@0x43c9a1
Ø 3 igd10umd64.dll igd10umd64.dll@0x43c911
Ø 4 igd10umd64.dll igd10umd64.dll@0x43628e
Ø 5 igd10umd64.dll igd10umd64.dll@0x4365bd
Ø 6 igd10umd64.dll igd10umd64.dll@0x27182e
Ø 7 igd10umd64.dll igd10umd64.dll@0x2728dd
Ø 8 igd10umd64.dll igd10umd64.dll@0x272d64
Ø 9 igd10umd64.dll igd10umd64.dll@0x2679bc
Ø 10 nvumdshimx.dll nvumdshimx.dll@0x36b69
Ø 11 igd10umd64.dll igd10umd64.dll@0x267c19
12 d2d1.dll StateSetter<InterfaceSetStateHolder<ID3D11ShaderResourceView, 3, &[thunk]:ID3D11DeviceContext::`vcall'{64, {flat}}' }', &[thunk]:ID3D11DeviceContext::`vcall'{584, {flat}}' }'>, 2>::ForceSet<InterfaceSetStateHolderNoRef<ID3D11ShaderResourceView, 3> >(ID3D11DeviceContext*, InterfaceSetStateHolderNoRef<ID3D11ShaderResourceView, 3> const&)
13 d3d11.dll CContext::ID3D11DeviceContext1_SetSamplers_<5, 4>(ID3D11DeviceContext1*, unsigned int, unsigned int, ID3D11SamplerState* const*)
Ø 14 igd10umd64.dll igd10umd64.dll@0x25a420
Ø 15 nvumdshimx.dll nvumdshimx.dll@0x331f4
Ø 16 nvumdshimx.dll nvumdshimx.dll@0x1ed3c
17 d3d11.dll CContext::ID3D11DeviceContext1_Draw_<5>(ID3D11DeviceContext1*, unsigned int, unsigned int)
18 d2d1.dll CD3DDeviceLevel1::DrawDynamicVB(CDeferredRenderingManager&, CHwShaderState*, bool*, unsigned int*, unsigned int*)
Ø 19 igd10umd64.dll igd10umd64.dll@0x25d9e7
Ø 20 igd10umd64.dll igd10umd64.dll@0x26f244
Ø 21 nvumdshimx.dll nvumdshimx.dll@0x31f22
Ø 22 nvumdshimx.dll nvumdshimx.dll@0x1e8c9
23 d3d11.dll CContext::UMQueryCS_ConstBuf_(D3D10DDI_HRTCORELAYER, unsigned int, unsigned int)
igd10umd64.dll | nvumdshimx.dll@0x36b69 bp-366de3f7-53a9-4187-9dae-a3ea02160827
Ø 0 igd10umd64.dll igd10umd64.dll@0x2dbf7d
Ø 1 igd10umd64.dll igd10umd64.dll@0x436952
Ø 2 igd10umd64.dll igd10umd64.dll@0x272de1
Ø 3 igd10umd64.dll igd10umd64.dll@0x263d50
Ø 4 igd10umd64.dll igd10umd64.dll@0x282b58
Ø 5 igd10umd64.dll igd10umd64.dll@0x28834c
Ø 6 igd10umd64.dll igd10umd64.dll@0x287326
7 msvcrt.dll malloc
Ø 8 igd10umd64.dll igd10umd64.dll@0x26b187
Ø 9 igd10umd64.dll igd10umd64.dll@0x25e2c9
Ø 10 nvumdshimx.dll nvumdshimx.dll@0x38470
11 dwrite.dll DWriteGlyphRunAnalysis::DWriteGlyphRunAnalysis(DWRITE_GLYPH_RUN const*, float, DWRITE_MATRIX const*, DWRITE_RENDERING_MODE, DWRITE_MEASURING_MODE, bool, float, float, unsigned char*)
12 d3d11.dll ResourceCopyRegionDDIHelper<1>(TOptContext<1>*, D3D10DDI_HRESOURCE, unsigned int, unsigned int, unsigned int, unsigned int, D3D10DDI_HRESOURCE, unsigned int, D3D10_DDI_BOX const*, unsigned int)
13 d3d11.dll CResource<ID3D11Resource>::CopySubresourceRegion<0, 0>(CContext*, CResource<ID3D11Resource>*, unsigned int, unsigned int, unsigned int, unsigned int, CResource<ID3D11Resource>*, unsigned int, D3D11_BOX const*, unsigned int)
14 d3d11.dll ATL::AtlInternalQueryInterface(void*, ATL::_ATL_INTMAP_ENTRY const*, _GUID const&, void**)
15 d3d11.dll ATL::CComObjectRootBase::_Delegate(void*, _GUID const&, void**, unsigned __int64)
16 d3d11.dll CContext::ID3D11DeviceContext1_CopySubresourceRegion1_<5>(ID3D11DeviceContext1*, ID3D11Resource*, unsigned int, unsigned int, unsigned int, unsigned int, ID3D11Resource*, unsigned int, D3D11_BOX const*, unsigned int)
17 d3d11.dll ATL::CComObjectRootBase::_Delegate(void*, _GUID const&, void**, unsigned __int64)
18 d2d1.dll CD3DDeviceLevel1::CopyRect(CD3DSurface*, D2D_POINT_2U, CD3DSurface*, D2D_RECT_U, unsigned int)
Ø 19 nvumdshimx.dll nvumdshimx.dll@0x36c87
20 d3d11.dll CResource<ID3D11Resource>::Unmap<1, 6>(CContext*, CResource<ID3D11Resource>*, unsigned int)
21 d2d1.dll TextStageManager::UnmapTextureTransferSurface()
22 d2d1.dll TextStageManager::CompleteRendering()
Reporter | ||
Comment 1•8 years ago
|
||
Also, I just updated from nightly 20160816 to 20160827 to try to avoid screen problems like the attached that just started happening today
Reporter | ||
Comment 2•8 years ago
|
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shot of this screen amazingly has data from two different pages
Comment 3•8 years ago
|
||
I think this is one instance of the recent igd10umd64.dll crashes, aka bug 1295075 and bug 1292923
It looks like you can reproduce it locally. Maybe you can provide more information there, it will be very helpful.
Status: NEW → RESOLVED
Closed: 8 years ago
Resolution: --- → DUPLICATE
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Description
•