Closed
Bug 1398637
Opened 8 years ago
Closed 7 years ago
Crash in std::_Hash<T>::_End
Categories
(Core :: Graphics, defect, P2)
Tracking
()
RESOLVED
WONTFIX
Tracking | Status | |
---|---|---|
firefox56 | --- | fix-optional |
firefox57 | --- | fix-optional |
People
(Reporter: n.nethercote, Unassigned)
Details
(Keywords: crash, Whiteboard: [gfx-noted])
Crash Data
This bug was filed from the Socorro interface and is
report bp-0e8d1e76-0d09-4907-83da-391be0170909.
=============================================================
This is the #10 Windows topcrash in Nightly 20170908220146.
Bas, any ideas?
Flags: needinfo?(bas)
Comment 1•8 years ago
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Hrm, this crash signature appears to come from a bunch of different locations, only one of those being inside DrawTargetD2D1 (which just happens to be the one you referenced), but there's a bunch of these in different location making it seem more like some weird type of corruption. What do you think?
Flags: needinfo?(bas) → needinfo?(n.nethercote)
Updated•8 years ago
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Updated•8 years ago
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Priority: P2 → P1
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Reporter | |
Comment 2•8 years ago
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I filed bug 1399732 to adjust Socorro's skiplist to get better signatures for these crashes.
More generally, why is gfx/ using std::unordered_map? It's used all over the place. It shouldn't be. This blog post has some details: https://blog.mozilla.org/nfroyd/2016/05/31/why-gecko-data-structures-should-be-preferred-to-std-ones/
Flags: needinfo?(n.nethercote) → needinfo?(milan)
Good tip on the undordered map, I opened bug 1399919 for that. Let's see what happens with the skip list. Right now, I'm also just seeing three crashes with DrawTargetD2D1.
Comment 4•7 years ago
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Closing because no crashes reported for 12 weeks.
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → WONTFIX
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Description
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