Open Bug 1411753 Opened 8 years ago Updated 3 years ago

3D benchmarks like http://browserbench.org/MotionMark/ often stutter/stop responding firefox quantum beta

Categories

(Core :: Graphics, defect, P3)

57 Branch
defect

Tracking

()

UNCONFIRMED
Tracking Status
firefox56 --- wontfix
firefox57 --- fix-optional
firefox58 --- wontfix
firefox59 --- ?

People

(Reporter: detroyer.Johnson, Unassigned, NeedInfo)

Details

(Whiteboard: [gfx-noted])

User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:57.0) Gecko/20100101 Firefox/57.0 Build ID: 20171023180840 Steps to reproduce: I did a benchmark at http://browserbench.org/MotionMark/ Firefox Quantum most updated version Actual results: It often stuttered and stopped responding while products like chrome do not. Expected results: Smooth sailing
Also, could you remove my email/change it to nobody@?
Component: Untriaged → Graphics
Product: Firefox → Core
Graphics section of about:support would help here. Also, is there a difference when you change gfx.canvas.azure.backends in about:config to skia,cairo and restart Firefox? (In reply to draconictails from comment #1) > Also, could you remove my email/change it to nobody@? The e-mail associated with your account in bugzilla? You get to make that change in the account tab of the bugzilla preferences.
Flags: needinfo?(detroyer.Johnson)
I tried changing gfx.cavas to just skia,cairo and it had no effect. Graphics: Features Compositing Direct3D 11 (Advanced Layers) Asynchronous Pan/Zoom wheel input enabled; scrollbar drag enabled; keyboard enabled; autoscroll enabled WebGL 1 Driver WSI Info EGL_VENDOR: Google Inc. (adapter LUID: 000000000000638c) EGL_VERSION: 1.4 (ANGLE 2.1.0.dec065540d5f) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses WebGL 1 Driver Renderer Google Inc. -- ANGLE (Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1) Direct3D9Ex vs_3_0 ps_3_0) WebGL 1 Driver Version OpenGL ES 2.0 (ANGLE 2.1.0.dec065540d5f) WebGL 1 Driver Extensions GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_frag_depth GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_fence GL_NV_pack_subimage GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object WebGL 1 Extensions ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_frag_depth EXT_shader_texture_lod EXT_texture_filter_anisotropic OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture WebGL 2 Driver WSI Info - WebGL 2 Driver Renderer WebGL creation failed: * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Exhausted GL driver caps. WebGL 2 Driver Version - WebGL 2 Driver Extensions - WebGL 2 Extensions - Direct2D Blocked for your graphics card because of unresolved driver issues. DirectWrite true (10.0.15063.674) GPU #1 Active Yes Description Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1) Vendor ID 0x8086 Device ID 0x2a42 Driver Version 8.15.10.2702 Driver Date 3-11-2013 Drivers igdumd64 igd10umd64 igdumd32 igd10umd32 Subsys ID 02aa1028 RAM Unknown Diagnostics AzureCanvasAccelerated 0 AzureCanvasBackend (UI Process) skia AzureContentBackend (UI Process) skia AzureFallbackCanvasBackend (UI Process) cairo GPUProcessPid 8080 Decision Log DIRECT2D Blocklisted; failure code BLOCKLIST_FEATURE_FAILURE_1180379 D3D11_HW_ANGLE Blocklisted due to known issues; bug 1153381 WEBRENDER opt-in by default: WebRender is an opt-in feature unavailable by runtime: ANGLE is disabled
Flags: needinfo?(detroyer.Johnson)

Is this still an issue using 85? Probably WFM by now, no?

Severity: normal → S3

Reporter, are you still experiencing this issue?

Flags: needinfo?(detroyer.Johnson)
You need to log in before you can comment on or make changes to this bug.