Open Bug 1543336 Opened 6 years ago Updated 3 years ago

Fastpath not used for D3D11 GPU backed images

Categories

(Core :: Graphics: CanvasWebGL, defect, P3)

defect

Tracking

()

People

(Reporter: jya, Unassigned)

References

Details

Discovered while working on bug 1540581.

We go through D3D11ShareHandleImnage::GetAsSourceSurface() which will always convert the image (typically NV12/P010/P016) into a B8G8R8A8 texture.

I'm told by :jgilbert that this shouldn't happen and the fastpath (Which uses the image natively) should be used.

This sounds like it's quite a big problem and could be a big win to fix it? Is this Image type the common case on windows?

Priority: -- → P3

(In reply to Jamie Nicol [:jnicol] from comment #1)

This sounds like it's quite a big problem and could be a big win to fix it? Is this Image type the common case on windows?

The most common.

Severity: normal → S3
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