Open
Bug 1543336
Opened 6 years ago
Updated 3 years ago
Fastpath not used for D3D11 GPU backed images
Categories
(Core :: Graphics: CanvasWebGL, defect, P3)
Core
Graphics: CanvasWebGL
Tracking
()
NEW
People
(Reporter: jya, Unassigned)
References
Details
Discovered while working on bug 1540581.
We go through D3D11ShareHandleImnage::GetAsSourceSurface() which will always convert the image (typically NV12/P010/P016) into a B8G8R8A8 texture.
I'm told by :jgilbert that this shouldn't happen and the fastpath (Which uses the image natively) should be used.
Comment 1•6 years ago
|
||
This sounds like it's quite a big problem and could be a big win to fix it? Is this Image type the common case on windows?
Priority: -- → P3
Reporter | ||
Comment 2•6 years ago
|
||
(In reply to Jamie Nicol [:jnicol] from comment #1)
This sounds like it's quite a big problem and could be a big win to fix it? Is this Image type the common case on windows?
The most common.
Updated•3 years ago
|
Severity: normal → S3
You need to log in
before you can comment on or make changes to this bug.
Description
•