D3D11 Double Buffering was never enabled

RESOLVED FIXED in Firefox 68

Status

()

defect
RESOLVED FIXED
4 months ago
15 days ago

People

(Reporter: bas.schouten, Assigned: bas.schouten)

Tracking

(Regressed 3 bugs)

unspecified
mozilla68
Points:
---
Dependency tree / graph

Firefox Tracking Flags

(firefox68 fixed)

Details

Attachments

(1 attachment)

Code to enable double buffering instead of blitting for D3D11 layers was landed in bug 1352163, however this was never enabled. I have seen several machines where the impact of this is quite large (going from non-60fps scrolling to 60fps scrolling), we should land this change.

Pushed by bschouten@mozilla.com:
https://hg.mozilla.org/integration/mozilla-inbound/rev/e8d2d9aff502
Enable double buffering on D3D11 compositors. r=mstange
Assignee: nobody → bas
Status: NEW → RESOLVED
Closed: 4 months ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla68
Regressions: 1548187
Depends on: 1549674
Regressions: 1555098
Regressions: 1555082
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