Closed
Bug 1547775
Opened 6 years ago
Closed 6 years ago
D3D11 Double Buffering was never enabled
Categories
(Core :: Graphics: Layers, defect)
Core
Graphics: Layers
Tracking
()
RESOLVED
FIXED
mozilla68
Tracking | Status | |
---|---|---|
firefox68 | --- | fixed |
People
(Reporter: bas.schouten, Assigned: bas.schouten)
References
(Regressed 3 open bugs)
Details
Attachments
(1 file)
Code to enable double buffering instead of blitting for D3D11 layers was landed in bug 1352163, however this was never enabled. I have seen several machines where the impact of this is quite large (going from non-60fps scrolling to 60fps scrolling), we should land this change.
Assignee | ||
Comment 1•6 years ago
|
||
Depends on D29106
Pushed by bschouten@mozilla.com:
https://hg.mozilla.org/integration/mozilla-inbound/rev/e8d2d9aff502
Enable double buffering on D3D11 compositors. r=mstange
Updated•6 years ago
|
Assignee: nobody → bas
Comment 3•6 years ago
|
||
bugherder |
Status: NEW → RESOLVED
Closed: 6 years ago
status-firefox68:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla68
Updated•6 years ago
|
Regressions: 1555098
Regressions: 1555082
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Description
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