Closed Bug 1547775 Opened 2 years ago Closed 2 years ago

D3D11 Double Buffering was never enabled

Categories

(Core :: Graphics: Layers, defect)

defect
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla68
Tracking Status
firefox68 --- fixed

People

(Reporter: bas.schouten, Assigned: bas.schouten)

References

(Regressed 5 open bugs)

Details

Attachments

(1 file)

Code to enable double buffering instead of blitting for D3D11 layers was landed in bug 1352163, however this was never enabled. I have seen several machines where the impact of this is quite large (going from non-60fps scrolling to 60fps scrolling), we should land this change.

Pushed by bschouten@mozilla.com:
https://hg.mozilla.org/integration/mozilla-inbound/rev/e8d2d9aff502
Enable double buffering on D3D11 compositors. r=mstange
Assignee: nobody → bas
Status: NEW → RESOLVED
Closed: 2 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla68
Regressions: 1548187
Depends on: 1549674
No longer depends on: 1549674
Regressions: 1549674
Regressions: 1555098
Regressions: 1555082
Regressions: 1570879
Regressions: 1586555
Regressions: 1586130
Regressions: 1600582
Regressions: 1598126
You need to log in before you can comment on or make changes to this bug.