[X11][EGL] Transparent window with proprietary Nvidia driver
Categories
(Core :: Graphics: WebRender, defect, P3)
Tracking
()
Tracking | Status | |
---|---|---|
firefox-esr68 | --- | unaffected |
firefox-esr78 | --- | unaffected |
firefox77 | --- | unaffected |
firefox78 | --- | unaffected |
firefox79 | --- | unaffected |
firefox80 | --- | disabled |
firefox81 | --- | disabled |
firefox82 | --- | verified |
People
(Reporter: jan, Assigned: stransky)
References
(Blocks 2 open bugs)
Details
(Keywords: correctness, nightly-community)
Attachments
(11 files)
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Only the proprietary Nvidia driver has this issue. Mesa/Nouveau is fine.
Surfman had the same problem and this PR fixed it: https://github.com/servo/surfman/pull/178
Avoid calling eglMakeCurrent prior to creating a window surface
Other suggestion:
I looked at a couple of other libraries that use EGL on various hardware, and another common approach to resolving this issue is to create a 1x1 pbuffer "dummy surface", and make current against that when you want to unlock your main surface.
Reporter | ||
Comment 1•4 years ago
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MOZ_X11_EGL=1 mozregression --launch 2020-07-04 --pref gfx.webrender.all:true layers.gpu-process.enabled:false -B debug > nvidia.txt
0:38.43 INFO: b'[GLX] window 21d has VisualID 0x21'
0:38.77 INFO: b'Initializing context 0x7f13d157b6b1 surface (nil) on display 0x7f13d3ff35c0'
0:38.77 INFO: b'[6523, Renderer] WARNING: Failed to make GL context current!: file /builds/worker/checkouts/gecko/gfx/gl/GLContextProviderEGL.cpp, line 470'
0:38.77 INFO: b'EGL Error: 0x3000'
0:38.77 INFO: b'[6523, Renderer] WARNING: GLContext::InitWithPrefix failed!: file /builds/worker/checkouts/gecko/gfx/gl/GLContext.cpp, line 322'
0:38.77 INFO: b'Destroying context 0x7f13d157b6b1 surface (nil) on display 0x7f13d3ff35c0'
0:38.77 INFO: b'[GFX1-]: Failed to create EGLContext!: 0x3000'
Comment 2•4 years ago
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Jan, could you try this build and post the output? https://treeherder.mozilla.org/#/jobs?repo=try&revision=d13b3816de849be44409c0f0cefae3564516e015
I wasn't yet able to reproduce a context initialization without surface on mesa/intel so far, the Initializing context 0x7f13d157b6b1 surface (nil) on display 0x7f13d3ff35c0
part.
Comment 3•4 years ago
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the close window ( when many tabs are open) when you open it with amdgpu driver and EGL is transparent too until random actions like to make an screenshot when the windows stop to be transparent
Comment 4•4 years ago
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(In reply to albertogomezmarin from comment #3)
the close window ( when many tabs are open) when you open it with amdgpu driver and EGL is transparent too until random actions like to make an screenshot when the windows stop to be transparent
Can confirm this one, too - however only whit Webrender. Can you confirm that?
Comment 5•4 years ago
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(In reply to albertogomezmarin from comment #3)
the close window ( when many tabs are open) when you open it with amdgpu driver and EGL is transparent too until random actions like to make an screenshot when the windows stop to be transparent
I think this belongs to bug 1650246
Edit: I think so because I can reproduce on intel/mesa, too, without contexts being initialized without surface.
Comment 6•4 years ago
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(In reply to Robert Mader [:rmader] from comment #4)
(In reply to albertogomezmarin from comment #3)
the close window ( when many tabs are open) when you open it with amdgpu driver and EGL is transparent too until random actions like to make an screenshot when the windows stop to be transparent
Can confirm this one, too - however only whit Webrender. Can you confirm that?
I think it can be, I haven't tested with NO webrender.
Comment 7•4 years ago
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(In reply to Robert Mader [:rmader] from comment #5)
(In reply to albertogomezmarin from comment #3)
the close window ( when many tabs are open) when you open it with amdgpu driver and EGL is transparent too until random actions like to make an screenshot when the windows stop to be transparent
I think this belongs to bug 1650246
okey, im going to comment there
Reporter | ||
Comment 8•4 years ago
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(In reply to Robert Mader [:rmader] from comment #2)
This try build doesn't have the changes from bug 1640048, it doesn't support MOZ_EGL_X11 and uses GLX.
Comment 9•4 years ago
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(In reply to Jan Andre Ikenmeyer [:darkspirit] from comment #8)
(In reply to Robert Mader [:rmader] from comment #2)
This try build doesn't have the changes from bug 1640048, it doesn't support MOZ_EGL_X11 and uses GLX.
Err, sorry, still learning how to work with mercurial / hg
and try pushes. This should work now: https://treeherder.mozilla.org/#/jobs?repo=try&revision=eef0d18bd5e2cf4679b9aa33e90ce4ff8fafd506
Comment 10•4 years ago
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(In reply to Robert Mader [:rmader] from comment #9)
MOZ_X11_EGL=1 mozregression --repo try --launch eef0d18bd5e2cf4679b9aa33e90ce4ff8fafd506 --pref gfx.webrender.all:true layers.gpu-process.enabled:false -B debug > log-eef0d18bd5e2cf4679b9aa33e90ce4ff8fafd506.txt
0:52.61 INFO: b'Initializing context 0x7f63ffe786b1 surface (nil) (fallback surface (nil)) on display 0x7f6405fa67a0'
0:52.60 INFO: b'MakeCurrentImpl: Use fallback: (nil)'
Reporter | ||
Comment 11•4 years ago
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MOZ_X11_EGL=1 mozregression --repo try --launch eef0d18bd5e2cf4679b9aa33e90ce4ff8fafd506 --pref gfx.webrender.all:true layers.gpu-process.enabled:false -B debug 2>&1 > debug.txt
Same.
Comment 12•4 years ago
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I see some indications that this might have to do with WR - can you check what happens with GL / basic layers (including some WebGL test)?
p.s.: I'm afraid I'll need a device to test the nvidia proprietary driver going forward :(
Reporter | ||
Comment 13•4 years ago
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MOZ_X11_EGL=1 mozregression --launch 2020-07-05 --pref gfx.webrender.force-disabled:true layers.gpu-process.enabled:false layers.acceleration.force-enabled:true -a about:support
Like it has been with Surfman, it's not related to WebRender, but to OpenGL contexts themselves.
Updated•4 years ago
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Reporter | ||
Comment 14•4 years ago
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EGL + proprietary Nvidia does neither work on Gnome Wayland (with EGLStreams).
[GFX1-]: Failed to create EGLSurface
[GFX1-]: We don't have EGLSurface to draw into. Called too early?
Gdk-Message: 14:38:16.467: Error 71 (Erro de protocolo) dispatching to Wayland display.
Reporter | ||
Comment 15•4 years ago
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On Mesa/Gnome Wayland, WebRender falls back to OpenGL when you activate autoscroll or open an addon panel. It has a similar error message:
[GFX1-]: window is null
[GFX1-]: Failed to create EGLSurface
[GFX1-]: We don't have EGLSurface to draw into. Called too early?
[GFX1-]: Compositors might be mixed (5,2)
I don't know if this bug could fix these Wayland bugs, but wanted to mention it in case they are related.
Updated•4 years ago
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Comment 16•4 years ago
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Can someone with an nvidia card (Jan maybe?) do me a favour and paste the output of the following try build? I'm still lacking a nvidia machine but maybe we can find out what's wrong regardless.
https://treeherder.mozilla.org/#/jobs?repo=try&revision=94479d73bea8d9b1e398a63901421f55e7ea57e9
MOZ_X11_EGL=1 mozregression --repo try --launch 94479d73bea8d9b1e398a63901421f55e7ea57e9 --pref gfx.webrender.all:true -P stdout
Comment 17•4 years ago
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(In reply to Robert Mader [:rmader] from comment #16)
Can someone with an nvidia card (Jan maybe?) do me a favour and paste the output of the following try build? I'm still lacking a nvidia machine but maybe we can find out what's wrong regardless.
https://treeherder.mozilla.org/#/jobs?repo=try&revision=94479d73bea8d9b1e398a63901421f55e7ea57e9
MOZ_X11_EGL=1 mozregression --repo try --launch 94479d73bea8d9b1e398a63901421f55e7ea57e9 --pref gfx.webrender.all:true -P stdout
Here you go.
Comment 18•4 years ago
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(In reply to im.helloer from comment #17)
Here you go.
Thanks! Getting closer here - can you also post the output of https://treeherder.mozilla.org/#/jobs?repo=try&revision=bad202d75aa7bd33d7fefa518339a757fc4008a7 once it's ready?
Comment 19•4 years ago
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(In reply to Robert Mader [:rmader] from comment #18)
(In reply to im.helloer from comment #17)
Here you go.
Thanks! Getting closer here - can you also post the output of https://treeherder.mozilla.org/#/jobs?repo=try&revision=bad202d75aa7bd33d7fefa518339a757fc4008a7 once it's ready?
Comment 20•4 years ago
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Thanks again. So surface creation fails with 0x3009
. The spec (1) says:
EGL_BAD_MATCH: Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).
We currently use the custom GLX based functionFindVisual
(2) to set to the appropriate visual for the window. The following build uses a fallback path with gdk_screen_get_rgba_visual
instead - this might avoid the issue and gets rid of more GLX specific code - on mesa it appears to work just as well, I'm just not sure about non-composited window managers. OTOH I'm also not sure if I should care :)
https://treeherder.mozilla.org/#/jobs?repo=try&revision=25afa11020dc39c8651598b48b10e92c5496e7b1
If anyone could try and, whether it works or not, post the output - again that would be much appreciated.
1: https://www.khronos.org/registry/EGL/sdk/docs/man/html/eglGetError.xhtml
2: https://searchfox.org/mozilla-central/source/gfx/gl/GLContextProviderGLX.cpp#791
Assignee | ||
Updated•4 years ago
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Assignee | ||
Comment 22•4 years ago
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When GLX Vsync source is created along EGL contexts, NVIDIA drivers refuse to make any EGL content current.
So disable GLX Vsync source creation when EGL context is used.
Assignee | ||
Comment 23•4 years ago
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Depends on D87634
Assignee | ||
Comment 24•4 years ago
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Implement GLContextEGL::FindVisual() as a EGL counterpart of GLContextGLX::FindVisual() used
by GLX.
We need to make sure that GdkWindow uses the same visual as GL framebuffer we use for it.
That was already implemented for GLX backend (Bug 1478454).
The visual match is implemented by visual parameter at CreateConfig()/CreateConfigScreen() routines and when it's non-zero,
try to find exact match based on visual ID.
Depends on D87635
Assignee | ||
Comment 25•4 years ago
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Depends on D87636
Assignee | ||
Comment 26•4 years ago
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Jeff, ping, any update here? The last one is waiting for review.
Thanks.
Comment 27•4 years ago
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Comment 28•4 years ago
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Backed out 4 changesets (Bug 1650583) for causing build bustages in rules.mk CLOSED TREE
Failure log: https://treeherder.mozilla.org/logviewer.html#/jobs?job_id=314747597&repo=autoland&lineNumber=18669
Backout: https://hg.mozilla.org/integration/autoland/rev/e5e7c23882b32fcfce10ee4fdbe87876cfdaba33
Assignee | ||
Comment 29•4 years ago
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Will look at it, Thanks.
Comment 30•4 years ago
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Comment 31•4 years ago
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bugherder |
https://hg.mozilla.org/mozilla-central/rev/20b1b9a1db08
https://hg.mozilla.org/mozilla-central/rev/dd2d6a667e9c
https://hg.mozilla.org/mozilla-central/rev/915c19da6fce
https://hg.mozilla.org/mozilla-central/rev/e9d534d12e77
Comment 32•4 years ago
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Since the status are different for nightly and release, what's the status for beta?
For more information, please visit auto_nag documentation.
Reporter | ||
Updated•4 years ago
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Reporter | ||
Comment 33•4 years ago
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Gnome X11, Debian Testing, Nvidia GTX 1060, driver 450.57
$ MOZ_X11_EGL=1 mozregression --launch 20200903151816 --pref gfx.webrender.all:true -a about:support
Verified fixed, thank you! :)
$ MOZ_X11_EGL=1 mozregression --launch 20200903151816 --pref gfx.webrender.all:true gfx.webrender.max-partial-present-rects:1 -a https://www.youtube.com/watch?v=LXb3EKWsInQ
I can't verify whether partial present works because Meta.add_clutter_debug_flags(0, Clutter.DrawDebugFlag.PAINT_DAMAGE_REGION, 0)
(bug 1648872 comment 0) is less precise on X11. It worked two months ago with a small demo app (bug 1625070 comment 30).
Description
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