Closed Bug 1690247 Opened 5 years ago Closed 5 years ago

Enable batched texture cache updates on Windows

Categories

(Core :: Graphics: WebRender, enhancement)

enhancement

Tracking

()

RESOLVED FIXED
87 Branch
Tracking Status
firefox87 --- fixed

People

(Reporter: nical, Assigned: nical)

References

(Blocks 2 open bugs)

Details

Attachments

(2 files)

The optimal setting on windows seems to be batched texture uploads using draw calls to copy to into the cache (so far confirmed at least on some intel and nvidia GPUs).

Pushed by nsilva@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/8ed17b5ad9ba Enable the batched texture upload path on windows. r=jrmuizel

Backed out for possibly causing reftest crashes in table-cell-breaking-1a.html:

https://hg.mozilla.org/integration/autoland/rev/071d32081118f9b4d31e6ff15b075ed84d99877b

Failure log: https://treeherder.mozilla.org/logviewer?job_id=328855800&repo=autoland
Backfills don't work because of a different issue affecting previous pushes.

Flags: needinfo?(nical.bugzilla)
Pushed by nsilva@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/e69e816379ab Don't batch texture uploads with SWGL. r=jnicol
Pushed by nsilva@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/2f575c3c4353 Enable the batched texture upload path on windows. r=jrmuizel
Status: NEW → RESOLVED
Closed: 5 years ago
Resolution: --- → FIXED
Target Milestone: --- → 87 Branch
Flags: needinfo?(nical.bugzilla)
Regressions: 1691421
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