Open
Bug 1690401
Opened 4 years ago
Updated 3 years ago
brush_mix_blend shader could use premultiplied blend math instead of doing expensive un-premultiplies
Categories
(Core :: Graphics: WebRender, enhancement, P3)
Core
Graphics: WebRender
Tracking
()
NEW
People
(Reporter: lsalzman, Unassigned)
References
(Blocks 2 open bugs)
Details
Like we did in bug 1674524, we could make the brush_mix_blend shader not have to unpremultiply for many common blend modes. This would save us some expensive divisions and branching in that shader.
Reporter | ||
Updated•4 years ago
|
See Also: → sw-wr-perf-mix-blend
Updated•4 years ago
|
Severity: -- → S4
Priority: -- → P3
Updated•4 years ago
|
Comment 2•3 years ago
|
||
This moved really far down my list of things to work on, so I'm taking myself off it entirely in case somebody else wants to pick it up.
Assignee: bwerth → nobody
You need to log in
before you can comment on or make changes to this bug.
Description
•