Closed Bug 1805599 Opened 2 years ago Closed 2 months ago

First load of MKBHD smartphone camera test page results in a broken trophy

Categories

(Core :: Graphics: ImageLib, defect)

x86_64
Windows
defect

Tracking

()

RESOLVED FIXED
127 Branch
Tracking Status
firefox-esr102 --- wontfix
firefox-esr115 --- wontfix
firefox108 --- wontfix
firefox109 --- wontfix
firefox110 --- wontfix
firefox111 --- wontfix
firefox125 --- wontfix
firefox126 --- wontfix
firefox127 --- fixed

People

(Reporter: kbrosnan, Assigned: tnikkel)

References

(Regression, )

Details

(Keywords: regression)

Attachments

(3 files)

STR: in a fresh profile or using temporary containers load https://vote.mkbhd.com/categories/standard/results

Expected that the trophy loads completely. When it is broken part of the body of the trophy will be missing or rendered as a black square

app_name: firefox
build_date: 2021-10-27
build_type: nightly
build_url: https://archive.mozilla.org/pub/firefox/nightly/2021/10/2021-10-27-21-41-17-mozilla-central/firefox-95.0a1.en-US.win64.zip
changeset: 28be46661ce5b2e858b92549da73d3f8bacd1b20
pushlog_url: https://hg.mozilla.org/mozilla-central/pushloghtml?fromchange=7708adfc84d30a2796e1c4c75afcc6147cf2454a&tochange=28be46661ce5b2e858b92549da73d3f8bacd1b20
repo_name: mozilla-central
repo_url: https://hg.mozilla.org/mozilla-central

about:support

Application Basics
------------------

Name: Firefox
Version: 110.0a1
Build ID: 20221213041109
Distribution ID:
Update Channel: nightly
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:110.0) Gecko/20100101 Firefox/110.0
OS: Windows_NT 10.0 22621
Launcher Process: Enabled
Multiprocess Windows: 4/4
Fission Windows: 4/4 Enabled by default
Remote Processes: 20
Enterprise Policies: Inactive
Google Location Service Key: Found
Google Safebrowsing Key: Found
Mozilla Location Service Key: Found
Safe Mode: false
Memory Size (RAM): 15.7 GB
Disk Space Available: 265 GB


Graphics
--------

Features
Window Device Pixel Ratios: 1,2.5,2.5,1
Compositing: WebRender
Asynchronous Pan/Zoom: wheel input enabled; touch input enabled; scrollbar drag enabled; keyboard enabled; autoscroll enabled; smooth pinch-zoom enabled
WebGL 1 Driver WSI Info: EGL_VENDOR: Google Inc. (Intel) EGL_VERSION: 1.5 (ANGLE 2.1.15728 git hash: 6a5622459d2c) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_device_query EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_platform_angle_d3d11on12 EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses EGL_KHR_debug EGL_ANGLE_explicit_context EGL_ANGLE_feature_control IsWebglOutOfProcessEnabled: 1
WebGL 1 Driver Renderer: Google Inc. (Intel) -- ANGLE (Intel, Intel(R) Iris(R) Xe Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.3616)
WebGL 1 Driver Version: OpenGL ES 2.0.0 (ANGLE 2.1.15728 git hash: 6a5622459d2c)
WebGL 1 Driver Extensions: GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
WebGL 1 Extensions: ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_float_blend EXT_frag_depth EXT_shader_texture_lod EXT_sRGB EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic MOZ_debug OES_element_index_uint OES_fbo_render_mipmap OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context
WebGL 2 Driver WSI Info: EGL_VENDOR: Google Inc. (Intel) EGL_VERSION: 1.5 (ANGLE 2.1.15728 git hash: 6a5622459d2c) EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_device_query EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_platform_angle_d3d11on12 EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses EGL_KHR_debug EGL_ANGLE_explicit_context EGL_ANGLE_feature_control IsWebglOutOfProcessEnabled: 1
WebGL 2 Driver Renderer: Google Inc. (Intel) -- ANGLE (Intel, Intel(R) Iris(R) Xe Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.3616)
WebGL 2 Driver Version: OpenGL ES 3.0.0 (ANGLE 2.1.15728 git hash: 6a5622459d2c)
WebGL 2 Driver Extensions: GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_copy_texture_3d GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_multisample GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_OVR_multiview GL_OVR_multiview2 GL_WEBGL_video_texture
WebGL 2 Extensions: EXT_color_buffer_float EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic MOZ_debug OES_draw_buffers_indexed OES_texture_float_linear OVR_multiview2 WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context
Direct2D: true
Target Frame Rate: 60
DirectWrite: true (10.0.22621.608)
GPU #1
Active: Yes
Description: Intel(R) Iris(R) Xe Graphics
Vendor ID: 0x8086
Device ID: 0x9a49
Driver Version: 31.0.101.3616
Driver Date: 9-2-2022
Drivers: igdumdim64 igd10iumd64 igd10iumd64 igd12umd64 igdumdim32 igd10iumd32 igd10iumd32 igd12umd32
Subsys ID: 09911028
RAM: 0
GPU #2
Active: No
RAM: 0
Diagnostics
AzureCanvasBackend: direct2d 1.1
AzureCanvasBackend (UI Process): skia
AzureContentBackend: skia
AzureContentBackend (UI Process): skia
AzureFallbackCanvasBackend (UI Process): skia
CMSOutputProfile: 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Display0: 3440x1440@60Hz scales:1.000000|1.000000
Display1: 3840x2400@60Hz scales:1.000000|2.500000
DisplayCount: 2
HardwareStretching: both=2 window-only=0 full-screen-only=0 none=0 error=0
OverlaySupport: NV12=Scaling YUV2=Scaling BGRA8=Software RGB10A2=None
SwapChainTearingSupport: Supported
GPUProcessPid: 24972
GPUProcess: Terminate GPU Process
Device Reset: Trigger Device Reset
ClearType Parameters: \\.\DISPLAY2 [ Gamma: 1.8 Pixel Structure: RGB ClearType Level: 100 Enhanced Contrast: 50 ] \\.\DISPLAY1 [ Gamma: 1.8 Pixel Structure: RGB ClearType Level: 100 Enhanced Contrast: 50 ]
Decision Log
HW_COMPOSITING:
default: available
D3D11_COMPOSITING:
default: available
DIRECT2D:
default: available
D3D11_HW_ANGLE:
default: available
GPU_PROCESS:
default: available
WEBRENDER:
default: available
WEBRENDER_COMPOSITOR:
default: available
WEBRENDER_PARTIAL:
default: available
WEBRENDER_SHADER_CACHE:
default: available
WEBRENDER_OPTIMIZED_SHADERS:
default: available
WEBRENDER_ANGLE:
default: available
WEBRENDER_DCOMP_PRESENT:
default: available
WEBGPU:
default: disabled
WINDOW_OCCLUSION:
default: available
VIDEO_OVERLAY:
default: available
HW_DECODED_VIDEO_ZERO_COPY:
default: available
VP8_HW_DECODE:
default: available
VP9_HW_DECODE:
default: available
REUSE_DECODER_DEVICE:
default: available
BACKDROP_FILTER:
default: available
CANVAS_RENDERER_THREAD:
default: available

Set release status flags based on info from the regressing bug 1711061

:aosmond, since you are the author of the regressor, bug 1711061, could you take a look? Also, could you set the severity field?

For more information, please visit auto_nag documentation.

Flags: needinfo?(aosmond)
Severity: -- → S3

The SVG is composed of several embedded PNGs. The centerpiece of the image is the largest/longest to decode. For me, it sometimes takes a few seconds to appear. Presumably something went wrong with the invalidation. Presumably this has a similar root cause as bug 1780311.

Component: Graphics: WebRender → Graphics: ImageLib
Flags: needinfo?(aosmond)
Attached file Trophy.zip

Attaching the trophy to ensure we can reproduce in the future.

I have a single file copy of the page that reproduces the problem but it is 8.9 MB, even compressed it is 5.3 MB, so I have not attached it. Most of the size of page is the trophy base64'ed.

From triage discussion, the key detail here is that the SVG rendering is drawing before the set of PNG images is fully downloaded, but then not redrawing when they finish. We'll revisit next week with more eyes on this bug.

No longer blocks: gfx-triage

(In reply to Ashley Hale [:ahale] from comment #5)

From triage discussion, the key detail here is that the SVG rendering is drawing before the set of PNG images is fully downloaded, but then not redrawing when they finish. We'll revisit next week with more eyes on this bug.

Ashley, any news on this bug? Thanks

Assignee: nobody → tnikkel

This seems resolved for me now, I am not sure what fixed it though.

I am still able to reproduce with latest nightly. One has to view the attached Trophy.svg (inside Trophy.zip) as an img inside an html, ie <img src="Trophy.svg">, just viewing the svg itself top level won't reproduce as the bug is with svg used as an image.

Ah yes I forgot that it is only when in HTML.

When not using blob recordings for vector images we use simple surface providers. When we get an invalidation we will call SurfaceCache::InvalidateImage which will set a dirty bit on all blob recordings and remove all other surfaces from the surface cache. And if it finds a blob recording we will call ResumeHonoringInvalidations. This is not enough to invalidate in the case of a non-animated vector image using the webrender GetImageProvider path. Even though the surface isn't in the surface cache anymore it is still cached on the frame and when we tell it about the invalidation it will just has the image provider to update its key. That will call this code

https://searchfox.org/mozilla-central/rev/cdddec7fd690700efa4d6b48532cf70155e0386b/image/DecodedSurfaceProvider.cpp#222

which will just share the same surface as before the invalidation happened again. That will let us handle one invalidation but it still won't fix the bug, we need to call ResumeHonoringInvalidations so that we handle further invalidations.

When not using the image provider path, we don't save an image provider on the frame, that alone would avoid this problem. But we also call ResumeHonoringInvalidations for every successful call of VectorImage::Draw.

Flags: needinfo?(ahale)

There's a r+ patch which didn't land and no activity in this bug for 2 weeks.
:tnikkel, could you have a look please?
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Flags: needinfo?(tnikkel)
Flags: needinfo?(aosmond)

Tsk tsk bot. It needs a test.

Flags: needinfo?(tnikkel)
Flags: needinfo?(aosmond)
Blocks: 1780311
See Also: → 1848068
See Also: → 1860613
Blocks: 1877126
Blocks: 1891672
Pushed by tnikkel@mozilla.com:
https://hg.mozilla.org/integration/autoland/rev/c73032db4618
Fix handling of invalidations in non-animated vector images that use the webrender imageprovider path. r=aosmond
Status: NEW → RESOLVED
Closed: 2 months ago
Resolution: --- → FIXED
Target Milestone: --- → 127 Branch
Duplicate of this bug: 1780311
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