Closed Bug 1825182 Opened 2 years ago Closed 2 years ago

Enable Accelerated Canvas2D until release on Android

Categories

(Core :: Graphics: Canvas2D, task)

task

Tracking

()

RESOLVED FIXED
113 Branch
Tracking Status
relnote-firefox --- 113+
firefox113 --- fixed

People

(Reporter: sotaro, Assigned: sotaro)

References

Details

Attachments

(1 file)

OOP WebGL is enabled until release on Android by Bug 1810623. And Accelerated Canvas2D is already enabled on Nightly on Android by Bug 1801824. And all regressions were addressed. Then it seem OK to enable Accelerated Canvas2D until release on Android.

Assignee: nobody → sotaro.ikeda.g
Depends on: 1810623, 1801824
Pushed by sikeda.birchill@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/95ba2d4689fa Enable Accelerated Canvas2D until release on Android r=lsalzman,gfx-reviewers
Status: NEW → RESOLVED
Closed: 2 years ago
Resolution: --- → FIXED
Target Milestone: --- → 113 Branch

Should we add this to the Fx113 relnotes?

Flags: needinfo?(sotaro.ikeda.g)
Depends on: 1806058
Flags: needinfo?(sotaro.ikeda.g)

(In reply to Ryan VanderMeulen [:RyanVM] from comment #4)

Should we add this to the Fx113 relnotes?

Yes, we should add it to the Fx113 relnotes.

Release Note Request (optional, but appreciated)
[Why is this notable]: Canvas2D rendering will use hardware acceleration on Android whenever possible. Then it might cause a rendering difference.
[Affects Firefox for Android]: Yes.
[Suggested wording]: Improved Canvas2D performance by enabling hardware acceleration.
[Links (documentation, blog post, etc)]:

relnote-firefox: --- → ?

Added to the Fx113 relnotes, thanks!

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