Enable Accelerated Canvas2D until release on Android
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(Core :: Graphics: Canvas2D, task)
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(Reporter: sotaro, Assigned: sotaro)
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OOP WebGL is enabled until release on Android by Bug 1810623. And Accelerated Canvas2D is already enabled on Nightly on Android by Bug 1801824. And all regressions were addressed. Then it seem OK to enable Accelerated Canvas2D until release on Android.
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Updated•2 years ago
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Comment 1•2 years ago
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Comment 3•2 years ago
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bugherder |
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Comment 5•2 years ago
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(In reply to Ryan VanderMeulen [:RyanVM] from comment #4)
Should we add this to the Fx113 relnotes?
Yes, we should add it to the Fx113 relnotes.
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Comment 6•2 years ago
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Release Note Request (optional, but appreciated)
[Why is this notable]: Canvas2D rendering will use hardware acceleration on Android whenever possible. Then it might cause a rendering difference.
[Affects Firefox for Android]: Yes.
[Suggested wording]: Improved Canvas2D performance by enabling hardware acceleration.
[Links (documentation, blog post, etc)]:
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