Webgl error with size limit: increase webgl.glsl.max_private_var_size_in_bytes
Categories
(Core :: Graphics: CanvasWebGL, defect)
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(Reporter: deco33000, Unassigned)
Details
User Agent: Mozilla/5.0 (X11; Linux x86_64; rv:130.0) Gecko/20100101 Firefox/130.0
Steps to reproduce:
Hello,
I had the same issue as this issue
https://github.com/bevyengine/bevy/issues/14415
Running bevy in Firefox 115 - 130, the max_private_var_size_in_bytes is set to -1. The issue is that the default number is way too low.
A value of 131072 solves many issues.
Actual results:
See the error above for what happens.
In short Firefox complains that "Total size of declared private variables exceeds implementation-defined limit" because the default value is set too low.
We can't expect the users to set this themselves. They will just think the game is non functioning.
Expected results:
Nothing. it should play the game without issue.
Comment 1•5 months ago
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The Bugbug bot thinks this bug should belong to the 'Core::Graphics: CanvasWebGL' component, and is moving the bug to that component. Please correct in case you think the bot is wrong.
The main issue is that Firefox users currently miss many games online.
Since Manifest V3, we had some request by new Firefox users.
Is it possible to increase the default value please ?
Updated•5 months ago
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Description
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