Closed
Bug 2036904
Opened 2 months ago
Closed 1 month ago
[Windows] Support locking the pointer with unadjustedMovement
Categories
(Core :: DOM: Core & HTML, enhancement, P1)
Tracking
()
VERIFIED
FIXED
152 Branch
| Tracking | Status | |
|---|---|---|
| firefox152 | --- | verified |
People
(Reporter: edgar, Assigned: edgar)
References
Details
(Keywords: webcompat:platform-bug)
User Story
user-impact-score:400
Attachments
(1 file)
The patches in bug 1829401 implements the support of unadjustedMovement on macOS only.
This bug is filed for Windows.
| Assignee | ||
Comment 1•2 months ago
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Updated•2 months ago
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Priority: -- → P1
Updated•2 months ago
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Keywords: webcompat:platform-bug
Updated•2 months ago
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User Story: (updated)
Updated•2 months ago
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Attachment #9583014 -
Attachment description: WIP: Bug 2036904 - [Windows] Support locking pointer with unadjustedMovement; → Bug 2036904 - [Windows] Support locking pointer with unadjustedMovement;
Pushed by echen@mozilla.com:
https://github.com/mozilla-firefox/firefox/commit/f5b14f99a478
https://hg.mozilla.org/integration/autoland/rev/9975673626c0
[Windows] Support locking pointer with unadjustedMovement; r=win-reviewers,nrishel
Pushed by amarc@mozilla.com:
https://github.com/mozilla-firefox/firefox/commit/76d15ef7019d
https://hg.mozilla.org/integration/autoland/rev/c32ef9ec4e3d
Revert "Bug 2036904 - [Windows] Support locking pointer with unadjustedMovement; r=win-reviewers,nrishel" for causing build bustages @ gtest.h
Backed out for causing build bustages
Flags: needinfo?(echen)
Pushed by echen@mozilla.com:
https://github.com/mozilla-firefox/firefox/commit/d430b3edb14c
https://hg.mozilla.org/integration/autoland/rev/9db327546613
[Windows] Support locking pointer with unadjustedMovement; r=win-reviewers,nrishel
Comment 6•1 month ago
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| bugherder | ||
Status: NEW → RESOLVED
Closed: 1 month ago
Resolution: --- → FIXED
Target Milestone: --- → 152 Branch
| Assignee | ||
Updated•1 month ago
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Flags: needinfo?(echen)
Updated•1 month ago
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QA Whiteboard: [qa-triage-done-c153/b152]
Comment 7•1 month ago
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I've verified that the issue was fixed, using krunker.io as a base since it uses requestPointerLock() without unadjustedMovement and pointer speed set to max to create a noticeable difference between acceleration ON and OFF. Verified that there isn't a difference between acceleration ON and OFF for browser first-person games that use unadjustedMovement:true.
Tested using Firefox Beta 152.0b2, Build ID 20260522090425 on Windows 11 x64.
Status: RESOLVED → VERIFIED
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Description
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