Allow tinting of bitmap graphics for chrome




20 years ago
9 years ago


(Reporter: mpt, Unassigned)


Dependency tree / graph

Firefox Tracking Flags

(Not tracked)




20 years ago
Skins should have the ability to tint graphics which are used in the chrome --
such as toolbar button icons, and graphics used for XBL effects.

A chrome author would draw button graphics in a neutral color scheme. Then a skin 
author would come along and decide that they want to have (for example) a blue 
color scheme. So the icons are tinted to a particular shade and a particular 
intensity -- e.g.
moz-tint-color: #00f
moz-tint-level: 50%

That way you could have the subtle shading and transparency of bitmap
graphics, *and* flexibility in color. So you could change your color
scheme without having to use a completely different set of graphics. This would 
make skinning Mozilla a lot easier.

For example, the colored bits of David Hyatt's Aqua skin could be drawn in gray 
scale, and a tint applied to them. Then the hue of the colored parts of the 
section could be changed later, with one line of CSS (or it could even use CSS2's 
UI colors).

I'm putting this in Browser-General for now because it needs work from at least 
two components (that I can think of):
* ImageLib, to implement the tinting
* Style System, to recognize the moz-css tinting property.

Comment 1

20 years ago
Updating component and owner.
Assignee: cbegle → trudelle
Component: Browser-General → XP Toolkit/Widgets
QA Contact: asadotzler → jrgm

Comment 2

20 years ago
I've had this in my mind for a while to.

The simplest case, only -moz-tint-color:
Red is the input tint-color. Green is ignored (should be the same as Blue)
let R,G,B be the input rgb values and r,g,b the output rgb values in the range 

if (B==255) tint=0; else tint=(R-B)/(255-B);

It is possible to have two tint-colors:
Draw a greyscale picture. Tint it with red and green.
Then the blue channel still has the greyscale information.
If you look at the aqua skin, you'll see that the blue fades 
to cyan at the bottom of the widgets. So there's a clear need
for two tintcolors.
The most complex case:
-moz-tint-color: #fc0 #0cf;
-moz-tint-level: 80% 70%;
(Do we really need a -moz-tint-level? Could someone give a real-life example?)

The math:
if (B==255) {tint1=0;tint2=0} else {
Note that these values need to be corrected for overflow, which happens when 
the greyscale value is low and both tint-levels are high.

Note 2 that it might be quite difficult to convert the aqua screenshots to a 
twofold tinted image, and get the original result back after the math above.

Another possible solution is to require R>=G>=B, where Red sets the tint level 
and Green slide between one tint-color (G==B) and the second (G==R). 
A source image would only have grey, red and yellow colors.
It is less flexible (only one tint-level) but closer to what's really needed.
Then the math would be:
if (B==255) tint=0; else tint=tintLevel*(R-B)/(255-B);
if (R==B) color=0; else color=(G-B)/(R-B);

Comment 3

20 years ago
reassigning to hyatt for consideration, and probable latering.
Assignee: trudelle → hyatt

Comment 4

20 years ago
yes, I had been meaning to file a similar bug.  This is probably one of the 
biggest problems with skins right now.
Target Milestone: M17

Comment 5

20 years ago
should -moz-tint-* apply to both background-image and list-style-image?
Or is another property needed like:

   -moz-tint-image: background list-style;

which is easily extended for other images in the future.

Comment 6

20 years ago
My formulas are not really good.

With tintcolor #f00 and tintlevel 100%, the calculations should return the 
original image, which they don't.

I'll have to think of other methods.

Comment 7

20 years ago
Mass moving M17 bugs to M18
Target Milestone: M17 → M18
You probably already read about this in n.p.m.ui, but here goes anyway:
Tinting bitmaps is currently possible with the PNG alpha channel. The drawback is that 
the alpha channel can't be used for other purposes at the same time.
A demo is at:
Is it possible to lay another PNG on top of the first?  Then it would be a
second alpha channel.
I suppose it is possible to place two images at the same location. It does not solve the 
problem, however. To use alpha channels for both tinting and regular transparency, 
you'd need JavaScript methods for generating virtual PNGs on the fly.
composite a PNG on a colored box
take the resulting RGB channels and generate a new virtual image file out of them
add an alpha channel from another real file to the virtual file
composite the virtual image file onto some arbitrary background

Comment 11

19 years ago
mass-moving all bugs to m21 that are not dofood+, or nsbeta2+
Target Milestone: M18 → M21


19 years ago
Blocks: 46174


19 years ago
Target Milestone: M21 → Future

Comment 12

19 years ago
No time left to add non-critical features to NS6, ->future

Comment 13

19 years ago
*** Bug 45501 has been marked as a duplicate of this bug. ***
*** Bug 140226 has been marked as a duplicate of this bug. ***

Comment 15

17 years ago
Would this make it possible for an image to be shown in system colors?

One concern I have with my Internet Explorer skin is the disabled image. IE uses
the ThreeDShadow color (with ThreeDHighlight offset) for the disabled back
button while IE skin uses a dark-gray image with a white offset. I would want
the ability to map the dark-gray entry of the palette to ThreeDShadow and the
white to ThreeDHighlight.

This would make my skin more faithful to the original and, more importantly, to
avoid the usability problems present in my skin which are not present in IE.

Off topic: MPT mentioned David Hyatt's Aqua skin. Where can I find this?

Comment 16

17 years ago
--> default owner
Assignee: hyatt → jaggernaut
Target Milestone: Future → ---

Comment 17

17 years ago
back to the future...
Target Milestone: --- → Future
Blocks: 112580


11 years ago
Assignee: jag → nobody


9 years ago
QA Contact: jrgmorrison → xptoolkit.widgets
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