Closed
Bug 593658
Opened 14 years ago
Closed 2 years ago
Draw visible regions separately in d3d9 backend
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
WONTFIX
People
(Reporter: joe, Unassigned)
References
Details
As of bug 593618, the D3D9 layers backend validates the entire bounds of the visible region. However, this is subtly incorrect: we could be validating pixels which (while not currently visible due to some other layer occluding them) may make the entire layer non-opaque.
To fix this, we need to draw the visible regions individually out of the texture. (We can then remove validating the entire bounds of the visible region.)
Updated•2 years ago
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Severity: normal → S3
Comment 1•2 years ago
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D3D9 layers backend is gone.
Status: NEW → RESOLVED
Closed: 2 years ago
Resolution: --- → WONTFIX
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Description
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