Closed Bug 593658 Opened 14 years ago Closed 2 years ago

Draw visible regions separately in d3d9 backend

Categories

(Core :: Graphics, defect)

x86
Windows 7
defect

Tracking

()

RESOLVED WONTFIX

People

(Reporter: joe, Unassigned)

References

Details

As of bug 593618, the D3D9 layers backend validates the entire bounds of the visible region. However, this is subtly incorrect: we could be validating pixels which (while not currently visible due to some other layer occluding them) may make the entire layer non-opaque. To fix this, we need to draw the visible regions individually out of the texture. (We can then remove validating the entire bounds of the visible region.)
Severity: normal → S3

D3D9 layers backend is gone.

Status: NEW → RESOLVED
Closed: 2 years ago
Resolution: --- → WONTFIX
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