Closed Bug 598939 Opened 14 years ago Closed 14 years ago

The right area of electric flower webgl demo display becomes white in a few seconds with Intel graphic card

Categories

(Core :: Graphics: CanvasWebGL, defect)

x86
Windows 7
defect
Not set
normal

Tracking

()

RESOLVED DUPLICATE of bug 603367

People

(Reporter: scoobidiver, Unassigned)

References

()

Details

(Whiteboard: webglsamples)

Attachments

(1 file)

Build : Mozilla/5.0 (Windows NT 6.1; WOW64; rv:2.0b7pre) Gecko/20100923 Firefox/4.0b7pre Whatever the shader_validator value, the right area of electric flower webgl demo display becomes more and more bright, until reaching white color. To have a right display, a clicking on "radial blur" is necessary. Adapter Description: Mobile Intel(R) 4 Series Express Chipset Family Vendor ID: 8086 Device ID: 2a42 Adapter RAM: Unknown Adapter Drivers: igdumd64 igd10umd64 igdumdx32 igd10umd32 Driver Version: 8.15.10.2202 Driver Date: 8-25-2010 Direct2D Enabled: true DirectWrite Enabled: true GPU Accelerated Windows: 1/1 Direct3D 9
Is it affected if you disable D3D layers acceleration? (layers.accelerate-xxx) This bug sounds a lot like a compositing issue where we draw a transparent layer again and again, accumulating opaqueness. All I can say is that here (linux) I can't reproduce.
> Is it affected if you disable D3D layers acceleration? (layers.accelerate-xxx) No, I set layers.accelerate-all to false and layers.accelerate-none to true, I restarted FF, the result was the same The same also if I disabled D2D. I tried in Minefield 64-bit, the same except that the display becomes right after 10 seconds without doing anything.
OK. At this point, a driver issue sounds like the most likely cause, see bug 598940 comment 2.
Summary: The right area of electric flower webgl demo display becomes white in a few seconds → The right area of electric flower webgl demo display becomes white in a few seconds with Intel graphic card
Now, with shader validator set to true, I don't have this issue (ANGLE r445), but I have new rendering issues (I will file a new bug for that). With shader validator set to false, I still have the issue, because it is probably a driver bug.
Whiteboard: webglsamples
-> ANGLE
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → DUPLICATE
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