Closed
Bug 625006
Opened 14 years ago
Closed 13 years ago
WebGL now Glitchy with ANGLE - worked better on beta 8
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: jonrandy, Unassigned)
References
()
Details
Attachments
(1 file)
398.01 KB,
image/png
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Details |
User-Agent: Mozilla/5.0 (Windows NT 5.1; rv:2.0b9) Gecko/20100101 Firefox/4.0b9
Build Identifier: Mozilla/5.0 (Windows NT 5.1; rv:2.0b9) Gecko/20100101 Firefox/4.0b9
Googles body browser now does not render properly. Aquarium demo here: https://webglsamples.googlecode.com/hg/aquarium/aquarium.html no longer runs at all
Reproducible: Always
Steps to Reproduce:
1. Load either of the URLS mentioned
2.
3.
Actual Results:
Body browser not rendering correctly
Aquarium demo not working at all
Expected Results:
Both working correctly as in beta 8
I was using a downloaded osmesa32.dll before - is this still being used? About:support reports:
WebGL RendererTransGaming Inc. -- ANGLE -- OpenGL ES 2.0 (git-devel Jan 10 2011 19:54:16)
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Comment 3•14 years ago
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Please post the complete Graphics Info.
Component: General → Graphics
Product: Firefox → Core
QA Contact: general → thebes
Version: unspecified → Trunk
(In reply to comment #3)
> Please post the complete Graphics Info.
Graphics
Adapter Description: Mobile Intel(R) 965 Express Chipset Family
Vendor ID: 8086
Device ID: 2a02
Adapter RAM: Unknown
Adapter Drivers: igxprd32
Driver Version: 6.14.10.5218
Driver Date: 1-13-2010
Direct2D Enabled: Blocked on your graphics card because of unresolved driver issues.
DirectWrite Enabled: true
WebGL Renderer: TransGaming Inc. -- ANGLE -- OpenGL ES 2.0 (git-devel Jan 10 2011 19:54:16)GPU Accelerated Windows0/3
Aquarium demo is ok - it seems they had a JS problem on the site which is now fixed. Most WebGL stuff online now seems to work better. It is just the Body Browser from Google that seems glitchy
Comment 6•14 years ago
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Your OSMesa is not being used anymore, you're now getting hardware acceleration directly from your intel driver. You probably want to update that if possible as it's a year old.
It's also possible the real problem is in some ANGLE bug, CC'ing bjacob.
(In reply to comment #6)
> Your OSMesa is not being used anymore, you're now getting hardware acceleration
> directly from your intel driver. You probably want to update that if possible
> as it's a year old.
>
> It's also possible the real problem is in some ANGLE bug, CC'ing bjacob.
OK. Just checked Intel site - the driver I have is latest version.
Also noticed sometimes when I refresh a WebGL, it is incredibly slow (software rendering?), then if I refresh again it is back to full speed. This is the case with any WebGL content
Comment 8•14 years ago
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Hrm, so it seems :(. I didn't know Intel wasn't updating drivers on windows XP, that's a real shame.
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Comment 9•14 years ago
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I can reproduce on
Mozilla/5.0 (Windows NT 6.1; WOW64; rv:2.0b10pre) Gecko/20110113 Firefox/4.0b10pre ID:20110113030355
Graphics
Adapter Description: ATI Radeon HD 4300/4500 Series
Vendor ID: 1002
Device ID: 954f
Adapter RAM: 512
Adapter Drivers: aticfx64 aticfx64 aticfx32 aticfx32 atiumd64 atidxx64 atiumdag atidxx32 atiumdva atiumd6a atitmm64
Driver Version: 8.801.0.0
Driver Date:
Direct2D Enabled: true
DirectWrite Enabled: true
WebGL Renderer: TransGaming Inc. -- ANGLE -- OpenGL ES 2.0 (git-devel Jan 13 2011 03:37:36)
GPU Accelerated Windows: 1/1 Direct3D 10
Status: UNCONFIRMED → NEW
Ever confirmed: true
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Comment 10•14 years ago
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In adittion to comment#9,
The problem does not happen if I set webgl.prefer_gl to true.
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Updated•14 years ago
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Summary: WebGL now Glitchy - worked better on beta 8 → WebGL now Glitchy with ANGLE - worked better on beta 8
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Updated•14 years ago
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Component: Graphics → Canvas: WebGL
QA Contact: thebes → canvas.webgl
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Comment 11•14 years ago
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The bodybrowser issue sounds like bug 621718 or at least dependent on it.
Comment 12•14 years ago
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Notice that the webgl.prefer_gl preference has been renamed to webgl.prefer-native-gl. It also is now created (false) by default.
Also, today I have updated ANGLE to r550, so there's a nonzero chance that these issues with ANGLE will be solved in tomorrow's nightly build.
Comment 13•13 years ago
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Please reopen if this is still an issue. I cannot test on WinXP, but this is WFM on Win7.
Status: NEW → RESOLVED
Closed: 13 years ago
Resolution: --- → WORKSFORME
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Description
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