Closed Bug 654580 Opened 13 years ago Closed 1 year ago

Shadow layer composition support for OS X with OpenGL

Categories

(Core :: Graphics, defect)

x86
macOS
defect

Tracking

()

RESOLVED WONTFIX

People

(Reporter: joe, Unassigned)

References

Details

This is like bug 648480, but for OS X with OpenGL. We might already be done here, but someone needs to verify this and/or fix it on OS X.
Yeah, this should pretty much work already.  We might want to use one of those magical client-storage thingies to save on uploading.
We'd still have to do a blocking copy in the chrome process.

How hard is it to run GL layers in the content process? That way we could render into a pixel buffer object there, upload to a texture (non-blocking!) and share across processes using an IOSurface.
(In reply to comment #2)
> We'd still have to do a blocking copy in the chrome process.

There's no technical reason why we can't share client-storage memory or some other pixmap-ID thing across processes on OS X.  Whether OS X *allows* that is another question ...

> How hard is it to run GL layers in the content process? That way we could
> render into a pixel buffer object there, upload to a texture (non-blocking!)
> and share across processes using an IOSurface.

It's a lot of new code to maintain, and dead-end code too, as azure will obsolete it.  But if we gotta do it we gotta do it.
Severity: normal → S3

ShadowLayer stuff was removed in bug 1727488

Status: NEW → RESOLVED
Closed: 1 year ago
Resolution: --- → WONTFIX
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