Closed
Bug 694495
Opened 14 years ago
Closed 14 years ago
[Win64] Google MapsGL crash, in D3D9, called from ANGLE's glFinish
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
FIXED
People
(Reporter: chadwickgab+mozilla, Unassigned)
References
Details
Attachments
(1 file)
|
84.75 KB,
text/plain
|
Details |
Firefox crashes in the WebGl version of Google Maps.
STR :
Visit maps.google.com/gl
Follow invite and activate WebGl.
Wait and Firefox will crash.
Always reproducible.
Works in Chrome.
Using
Paramètres de base de l'application
Nom
Firefox
Version
9.0a2
Agent utilisateur
Mozilla/5.0 (Windows NT 6.1; WOW64; rv:9.0a2) Gecko/20111013 Firefox/9.0a2
Répertoire de profil
Ouvrir le dossier correspondant
Plugins activés
about:plugins
Configuration de compilation
about:buildconfig
Rapports de plantage
about:crashes
Utilisation mémoire
about:memory
Extensions
Nom
Version
Activée
ID
Add-on Compatibility Reporter
0.9.2
true
compatibility@addons.mozilla.org
Enter Selects
6
true
enter.selects@agadak.net
Test Pilot
1.2
true
testpilot@labs.mozilla.com
Préférences modifiées
Nom
Valeur
accessibility.typeaheadfind.flashBar
0
browser.places.smartBookmarksVersion
2
browser.startup.homepage_override.buildID
20111013042015
browser.startup.homepage_override.mstone
rv:9.0a2
extensions.checkCompatibility
false
extensions.checkCompatibility.3.6
false
extensions.checkCompatibility.3.6b
false
extensions.checkCompatibility.3.6p
false
extensions.checkCompatibility.3.6pre
false
extensions.checkCompatibility.3.7a
false
extensions.checkCompatibility.4.0
false
extensions.checkCompatibility.4.0b
false
extensions.checkCompatibility.4.0p
false
extensions.checkCompatibility.4.0pre
false
extensions.checkCompatibility.4.2
false
extensions.checkCompatibility.4.2a
false
extensions.checkCompatibility.4.2b
false
extensions.checkCompatibility.4.2p
false
extensions.checkCompatibility.4.2pre
false
extensions.checkCompatibility.5.0
false
extensions.checkCompatibility.5.0a
false
extensions.checkCompatibility.5.0b
false
extensions.checkCompatibility.5.0p
false
extensions.checkCompatibility.5.0pre
false
extensions.checkCompatibility.6.0
false
extensions.checkCompatibility.6.0a
false
extensions.checkCompatibility.7.0
false
extensions.checkCompatibility.7.0a
false
extensions.checkCompatibility.8.0
false
extensions.checkCompatibility.8.0a
false
extensions.checkCompatibility.9.0
false
extensions.checkCompatibility.9.0a
false
extensions.checkCompatibility.nightly
false
extensions.lastAppVersion
9.0a2
general.useragent.extra.brc
network.cookie.prefsMigrated
true
places.database.lastMaintenance
1318370569
places.history.expiration.transient_current_max_pages
102097
places.history.expiration.transient_optimal_database_size
163354868
privacy.sanitize.migrateFx3Prefs
true
security.warn_viewing_mixed
false
Accélération graphique
Description de la carte
Intel(R) HD Graphics
ID du vendeur
8086
ID du périphérique
0046
RAM de la carte
Unknown
Pilotes de la carte
igdumd64 igd10umd64 igdumdx32 igd10umd32
Version du pilote
8.15.10.2342
Date du pilote
3-25-2011
RAM de la carte (GPU #2)
Unknown
Pilote de la carte (GPU #2)
Unknown
Direct2D activé
true
DirectWrite activé
true (6.1.7601.17563)
Paramètres ClearType
Paramètres ClearType introuvables
Rendu WebGL
Google Inc. -- ANGLE (Intel(R) HD Graphics) -- OpenGL ES 2.0 (ANGLE 0.0.0.740)
Fenêtres avec accélération graphique
1/1 Direct3D 10
| Reporter | ||
Updated•14 years ago
|
Status: NEW → UNCONFIRMED
Ever confirmed: false
Comment 1•14 years ago
|
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Does it also crash in Nightly (Firefox 10.0a1)? nightly.mozilla.org
In Beta?
Beta uses ANGLE r686
Aurora uses ANGLE r740
Nightly uses ANGLE r774
Comment 2•14 years ago
|
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oh also, Nightly has D3DCompiler optimization turned off like Chrome, which is another reason to hope that it won't crash.
Comment 3•14 years ago
|
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Tested with Nightly (rev: 46a6d0fd13d5), no crash happened. Took Guided tour of MapsGL).
Comment 4•14 years ago
|
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OK so it's fixed in Nightly; if we get other reports about that we'll probably want to backport bug 658826.
Status: UNCONFIRMED → RESOLVED
Closed: 14 years ago
Resolution: --- → FIXED
| Reporter | ||
Comment 5•14 years ago
|
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Still hanging forever forcing a crash for me using Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:10.0a1) Gecko/20111014 Firefox/10.0a1 rev: 9545b88eed82 with previous configuration.
Status: RESOLVED → UNCONFIRMED
Resolution: FIXED → ---
Version: 9 Branch → Trunk
Comment 6•14 years ago
|
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Adapter Description: NVIDIA GeForce GTX 460
Vendor ID: 10de
Device ID: 0e22
Adapter RAM: 1024
Adapter Drivers: nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 8.17.12.8538
Driver Date: 9-22-2011
Adapter RAM (GPU #2):Unknown
Adapter Drivers (GPU #2:)Unknown
Direct2D Enabled: true
DirectWrite Enabled: true (6.1.7601.17563)
ClearType Parameters: Gamma: 2200 Pixel Structure: RGB ClearType Level: 0 Enhanced Contrast: 400
WebGL Renderer: Google Inc. -- ANGLE (NVIDIA GeForce GTX 460) -- OpenGL ES 2.0 (ANGLE 0.0.0.774)
GPU Accelerated Windows: 1/1 Direct3D 10
I am using 32 bit Nightly. As per Gabriel comment, he is using 64-bit nightly. Is there any different version of ANGLE for 32 bit and 64 bit Nightly?
With revision as mentioned above, its working fine.
Comment 7•14 years ago
|
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The same ANGLE is used in 32 and 64bit versions.
If, as I suspect, this is again the D3DCompiler hang, then it's known to be very flaky/intermittent. The way to know would be to attach a debugger when it hangs and see if it's inside of D3DCompiler_43.dll
Comment 8•14 years ago
|
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This are the instructions for a stacktrace with windbg :
https://developer.mozilla.org/en/How_to_get_a_stacktrace_with_WinDbg
| Reporter | ||
Comment 9•14 years ago
|
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Here is a stacktrace produced with rev: 6d5fd5a30c71 Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:10.0a1) Gecko/20111015 Firefox/10.0a1
Comment 10•14 years ago
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Relevant part of the stack trace:
Child-SP RetAddr Call Site
00000000`0025c3e8 000007fe`eec12c7f d3d9!CBatchFilterI::ReferenceAllResources+0x1a
00000000`0025c3f0 000007fe`eec151f3 d3d9!CBatchFilterI::FlushBatchWorkerThread+0xb7
00000000`0025c420 000007fe`eeb62a12 d3d9!CBatchFilterI::LHBatchFlush+0x17
00000000`0025c450 000007fe`eeb62b39 d3d9!CD3DDDIDX10::GetQueryData+0xef
00000000`0025c4c0 000007fe`eeaaaa5f d3d9!CQuery::GetData+0x139
00000000`0025c550 000007fe`eeab5729 libGLESv2!gl::Context::finish(void)+0x1f7 [e:\builds\moz2_slave\m-cen-w64-ntly\build\gfx\angle\src\libglesv2\context.cpp @ 2828]
00000000`0025c5b0 000007fe`efd0f599 libGLESv2!glFinish(void)+0x31 [e:\builds\moz2_slave\m-cen-w64-ntly\build\gfx\angle\src\libglesv2\libglesv2.cpp @ 1954]
00000000`0025c5f0 000007fe`efd0f8d7 xul!mozilla::layers::CanvasLayerD3D10::UpdateSurface(void)+0x81 [e:\builds\moz2_slave\m-cen-w64-ntly\build\gfx\layers\d3d10\canvaslayerd3d10.cpp @ 161]
00000000`0025c660 000007fe`efd10da1 xul!mozilla::layers::CanvasLayerD3D10::RenderLayer(void)+0x23 [e:\builds\moz2_slave\m-cen-w64-ntly\build\gfx\layers\d3d10\canvaslayerd3d10.cpp @ 260]
00000000`0025c6c0 000007fe`efd10da1 xul!mozilla::layers::ContainerLayerD3D10::RenderLayer(void)+0x585 [e:\builds\moz2_slave\m-cen-w64-ntly\build\gfx\layers\d3d10\containerlayerd3d10.cpp @ 302]
00000000`0025c900 000007fe`efd149c4 xul!mozilla::layers::ContainerLayerD3D10::RenderLayer(void)+0x585 [e:\builds\moz2_slave\m-cen-w64-ntly\build\gfx\layers\d3d10\containerlayerd3d10.cpp @ 302]
00000000`0025cb40 000007fe`efd150ad xul!mozilla::layers::LayerManagerD3D10::Render(void)+0x148 [e:\builds\moz2_slave\m-cen-w64-ntly\build\gfx\layers\d3d10\layermanagerd3d10.cpp @ 713]
00000000`0025d750 000007fe`ef32ad55 xul!mozilla::layers::LayerManagerD3D10::EndTransaction(<function> * aCallback = 0x00000000`00000000, void * aCallbackData = 0x00000000`00000000, mozilla::layers::LayerManager::EndTransactionFlags aFlags = 0n31613280 (No matching enumerant))+0x4d [e:\builds\moz2_slave\m-cen-w64-ntly\build\gfx\layers\d3d10\layermanagerd3d10.cpp @ 356]
00000000`0025d7c0 000007fe`ef32bde6 xul!nsDisplayList::PaintForFrame(class nsDisplayListBuilder * aBuilder = 0x00000000`00000005, class nsRenderingContext * aCtx = 0x00000000`00000004, class nsIFrame * aForFrame = 0x00000000`06db0bf0, unsigned int aFlags = 5)+0x31d [e:\builds\moz2_slave\m-cen-w64-ntly\build\layout\base\nsdisplaylist.cpp @ 628]
00000000`0025d900 000007fe`ef33fe2c xul!nsDisplayList::PaintRoot(class nsDisplayListBuilder * aBuilder = 0x00000000`00000001, class nsRenderingContext * aCtx = 0x00000000`00000104, unsigned int aFlags = 0)+0x12 [e:\builds\moz2_slave\m-cen-w64-ntly\build\layout\base\nsdisplaylist.cpp @ 539]
00000000`0025d940 000007fe`ef35377e xul!nsLayoutUtils::PaintFrame(class nsRenderingContext * aRenderingContext = 0x00000000`00000000, class nsIFrame * aFrame = 0x00000000`00000000, class nsRegion * aDirtyRegion = 0x00000000`06db0bf0, unsigned int aBackstop = 0, unsigned int aFlags = 4)+0x83c [e:\builds\moz2_slave\m-cen-w64-ntly\build\layout\base\nslayoututils.cpp @ 1703]
00000000`0025e090 000007fe`ef63519b xul!PresShell::Paint(class nsIView * aViewToPaint = 0x00000000`0722fce0, class nsIWidget * aWidgetToPaint = 0x00000000`04519400, class nsRegion * aDirtyRegion = 0x00000000`01e4db60, class nsIntRegion * aIntDirtyRegion = 0x00000000`0025e4e0, bool aPaintDefaultBackground = true, bool aWillSendDidPaint = false)+0x112 [e:\builds\moz2_slave\m-cen-w64-ntly\build\layout\base\nspresshell.cpp @ 5421]
So this is crashing in Direct3D 9, not in D3DCompiler, called from ANGLE's implementation of glFinish. We've seen that before, but I can't find the bug report at the moment.
Updated•14 years ago
|
Summary: Google maps Webgl crashes without crash report → Google MapsGL crash, in D3D9, called from ANGLE's glFinish
Comment 11•14 years ago
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||
| Reporter | ||
Updated•14 years ago
|
Status: UNCONFIRMED → NEW
Ever confirmed: true
Comment 12•14 years ago
|
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This seems to be a bug in the 64bit version of the D3D9 runtime.
Summary: Google MapsGL crash, in D3D9, called from ANGLE's glFinish → [Win64] Google MapsGL crash, in D3D9, called from ANGLE's glFinish
| Reporter | ||
Comment 13•14 years ago
|
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This could be fixed in R808 http://code.google.com/p/angleproject/issues/detail?id=232
Updated•14 years ago
|
| Reporter | ||
Comment 14•14 years ago
|
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Fixed by 697333.
Status: NEW → RESOLVED
Closed: 14 years ago → 14 years ago
Resolution: --- → FIXED
Comment 15•14 years ago
|
||
Hi - We're seeing a number of users reporting Firefox crashing when loading mapsGL; it sounds like it could be the same issue - was this bug fix pushed to stable, and if not, could it be prioritized / would there be a workaround on our end?
Here are some forum reports: (the first contains two users listing their about:support info)
+ http://www.google.com/support/forum/p/maps/thread?tid=2d39ff7f98df3aae&hl=en&fid=2d39ff7f98df3aae0004b300a588f9cc
+ http://www.google.com/support/forum/p/maps/thread?tid=121c7f29aa25b341&hl=en
If you do not think this is a duplicate, I will file a separate bug.
Comment 16•14 years ago
|
||
Thanks for letting us know. At first glance, this doesn't look like the same bug: these users are reporting that their display drivers are crashing ("Display Driver stopped responding and has recovered") while the present bug is about a Firefox crash or hang, not a driver crash.
This also explains why we didn't know about this: when peoples' display drivers crash, we don't automatically get a report about that, contrary to when Firefox crashes.
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Description
•