Link: http://www.wellesley.edu/~kenny/html5/vp8.html Make sure to enable OGL + FPS counter. Notice the FPS is corrupted. Tested on Transformer.
Created attachment 570776 [details] [diff] [review] Bind to texture unit before binding texture When drawing an YUV Image layer (video), we leave the texture unit state bound to texture unit id #2, thus the FPS code binds the texture to the wrong texture unit.
Assignee: nobody → bgirard
Status: NEW → ASSIGNED
Attachment #570776 - Flags: review?(ajuma)
Status: ASSIGNED → RESOLVED
Last Resolved: 7 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla10
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