Last Comment Bug 698137 - Playing webm video corrupts FPS Counter
: Playing webm video corrupts FPS Counter
Product: Core
Classification: Components
Component: Graphics (show other bugs)
: unspecified
: x86 Mac OS X
-- normal (vote)
: mozilla10
Assigned To: Benoit Girard (:BenWa)
: Milan Sreckovic [:milan]
Depends on:
Blocks: opengl-mobile
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Reported: 2011-10-28 15:40 PDT by Benoit Girard (:BenWa)
Modified: 2011-11-01 07:36 PDT (History)
1 user (show)
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Bind to texture unit before binding texture (796 bytes, patch)
2011-10-31 11:48 PDT, Benoit Girard (:BenWa)
ajuma.bugzilla: review+
Details | Diff | Splinter Review

Description User image Benoit Girard (:BenWa) 2011-10-28 15:40:53 PDT

Make sure to enable OGL + FPS counter. Notice the FPS is corrupted. Tested on Transformer.
Comment 1 User image Benoit Girard (:BenWa) 2011-10-31 11:48:33 PDT
Created attachment 570776 [details] [diff] [review]
Bind to texture unit before binding texture

When drawing an YUV Image layer (video), we leave the texture unit state bound to texture unit id #2, thus the FPS code binds the texture to the wrong texture unit.
Comment 3 User image Kyle Huey [:khuey] (Exited; not receiving bugmail, email if necessary) 2011-11-01 07:36:17 PDT

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