Closed
Bug 786282
Opened 13 years ago
Closed 13 years ago
B2G: Displayport prediction kind of sucks
Categories
(Core :: Graphics: Layers, defect)
Core
Graphics: Layers
Tracking
()
RESOLVED
DUPLICATE
of bug 786267
People
(Reporter: drs, Unassigned)
References
Details
With the friction changes landed recently, the displayport prediction which used to handle decently seems to be much crappier. Here's a rough outline of what I think is needed:
1) A larger painted area, with a general preference for the y-axis instead of the x-axis.
2) While accelerating, setting the displayport further ahead than we actually are. 3) Perhaps not immediately discarding areas that have been painted when we're just moving slightly away from them (so circular motions won't cause checkerboarding all over the page).
I'll probably come up with more things.
Reporter | ||
Comment 1•13 years ago
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I ended up folding this into the low-res patch. It's hard to separate them, but everything I said here ended up being implemented there except 3.
Status: NEW → RESOLVED
Closed: 13 years ago
Resolution: --- → DUPLICATE
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Description
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