Closed
Bug 930364
Opened 11 years ago
Closed 10 years ago
standard text message sound is jarring
Categories
(Firefox OS Graveyard :: Gaia::SMS, defect)
Tracking
(Not tracked)
RESOLVED
FIXED
People
(Reporter: lkenzig, Assigned: rik)
References
Details
(Whiteboard: ux-tracking, visual design, visual-tracking, bokken )
Attachments
(2 files)
Phone: Alcatel One Touch Firefox OS Version: 1.1.0.0-prerelease Issue Details: I get that the text message that is standard is supposed to sound like a boomerang or something, but my first reaction was that I had broken something or it didn't work. This is not the first impression we want to give for one of the first actions people may be trying. Words to describe what I expect to hear are: motion, friendliness, expectation, human (not digital). Associated App: Messaging
Updated•11 years ago
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Component: DogfoodTriage → Gaia::SMS
Assignee | ||
Comment 1•11 years ago
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I have to agree. I always feel that the phone is slow when hearing that sound, like it's not able to play the sound smoothly. Patryk: Do we have another sound in the pipe for this?
Flags: needinfo?(padamczyk)
Comment 2•11 years ago
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I agree. The sounds were all designed last year... Nov 2012, so before we even hit v.1 of the OS let alone knew the performance of the OS, which sounds we needed, could the apps even play those sounds or device speaker quality. We're in the process of getting the vendor to fix some of the sounds and add new ones... if you have another other requests please add them to this etherpad: https://etherpad.mozilla.org/new-sounds-need I will take this bug, and hopefully have it fixed v1.3 or v.1.4, this is pending how quickly we can get a contract sorted with the vendor.
Assignee: nobody → padamczyk
Flags: needinfo?(padamczyk)
Updated•11 years ago
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Blocks: 2.0-visual-refresh
Whiteboard: [dogfood] → ux-tracking, visual design, visual-tracking, bokken
Updated•11 years ago
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Assignee | ||
Comment 3•10 years ago
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Nominating for 1.4 because it makes our phone sound slow and broken. Also, it's an easy task on the engineering side. Patryk: Instead of going with a vendor, have we considered asking community members? A blog post on the planet would probably result in dozens of propositions to choose from.
blocking-b2g: --- → 1.4?
Comment 5•10 years ago
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We should have the final sound latest March 5th. But I should be able to add a new work in progress sound in the next couple of weeks or so. :rik We use community members for a few things, however sound design is very specialized, we will likely be redoing alot of sounds in the next few releases as part of our refresh. So I will explore that avenue then. I just don't want to take a risk and use a sound from the community with out knowing exactly where that sound came from with these tight timelines especially when we do have a trusted vendor in place. Currently the vendor is working on a send sound to fit the visual refresh.
Flags: needinfo?(padamczyk)
Updated•10 years ago
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blocking-b2g: 1.4? → 1.5?
Comment 6•10 years ago
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hi Patryk, wonder if the final sound is ready? thanks
blocking-b2g: 1.5? → ---
Flags: needinfo?(padamczyk)
Comment 8•10 years ago
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Hey Ben, adding a new send message sound, can you please convert it to opus? Thanks!
Flags: needinfo?(bkelly)
Updated•10 years ago
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Assignee: padamczyk → nobody
Assignee | ||
Comment 9•10 years ago
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Ben: I just did |opusenc msg_snd.wav sent.opus|. Let me know if you used other settings.
Assignee: nobody → anthony
Status: NEW → ASSIGNED
Attachment #8396356 -
Flags: review?(felash)
Flags: needinfo?(bkelly)
Comment 10•10 years ago
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(In reply to Anthony Ricaud (:rik) from comment #9) > Ben: I just did |opusenc msg_snd.wav sent.opus|. Let me know if you used > other settings. That's what I used. I understand previously the media team hand tuned the options to get the smallest file. They told me the defaults have gotten better since then, though. Also, to do the hand-tuning I think they used a tool to detect when audio degradation started to get introduced. I think we would need their help if we wanted to optimize the file size.
Comment 11•10 years ago
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Comment on attachment 8396356 [details] [review] https://github.com/mozilla-b2g/gaia/pull/17578 r=me but you can probably add one simple test in the initSentAudio suite
Attachment #8396356 -
Flags: review?(felash) → review+
Assignee | ||
Comment 12•10 years ago
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https://github.com/mozilla-b2g/gaia/commit/42e5cc853b6ae493792583cd8fdef9aea374689b with a test added.
Status: ASSIGNED → RESOLVED
Closed: 10 years ago
Resolution: --- → FIXED
Comment 13•10 years ago
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hi rik, sorry had to revert this checkin in https://github.com/mozilla-b2g/gaia/commit/a77969711c44555ff55f1d8cb3fdbc9ef0627ef9 for test failure like https://tbpl.mozilla.org/php/getParsedLog.php?id=36788470&tree=B2g-Inbound
Updated•10 years ago
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Status: RESOLVED → REOPENED
Resolution: FIXED → ---
Assignee | ||
Comment 14•10 years ago
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Paul: In B2G desktop, setting (Audio()).mozAudioChannelType = 'notification' doesn't work. When we set it and then read it, it returns 'normal'. Is that expected? I could use a mock audio but I'm wondering if there's an underlying bug.
Flags: needinfo?(paul)
Comment 15•10 years ago
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Yeah, I said that on another bug, we need more plumbing for it to work. I'm happy to provide guidance on how to write the patch.
Flags: needinfo?(paul)
Assignee | ||
Comment 16•10 years ago
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I've used a mock for Audio to get this working on B2G desktop. https://github.com/mozilla-b2g/gaia/commit/69bb85962ea9c1a6125c0db36ec307d5eaa57e28
Status: REOPENED → RESOLVED
Closed: 10 years ago → 10 years ago
Resolution: --- → FIXED
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Description
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