Closed
Bug 975937
Opened 11 years ago
Closed 11 years ago
crash in mozilla::layers::ShaderProgramOGL::Activate()
Categories
(Core :: Graphics: Layers, defect)
Tracking
()
RESOLVED
FIXED
mozilla30
People
(Reporter: jchen, Assigned: mtseng)
References
Details
(Keywords: crash, regression, topcrash)
Crash Data
Attachments
(1 file)
2.13 KB,
patch
|
gal
:
review+
|
Details | Diff | Splinter Review |
This bug was filed from the Socorro interface and is
report bp-4a5f1f08-2573-4096-ab8f-339172140219.
=============================================================
This appears in the Android logcat right before the crash,
> === SHADER COMPILATION FAILED ===
> === Source:
> #ifdef GL_ES
> precision mediump float;
> #define COLOR_PRECISION lowp
> #else
> #define COLOR_PRECISION
> #endif
> varying vec2 vTexCoord;
> #extension GL_OES_EGL_image_external : require
> uniform samplerExternalOES uTexture;
> vec4 sample(vec2 coord) {
> vec4 color;
> color = texture2D(uTexture, coord);
> return color;
> }
> void main() {
> vec4 color = sample(vTexCoord);
> COLOR_PRECISION float mask = 1.0;
> color *= mask;
> gl_FragColor = color;
> }
>
>
> === Log:
> 0:8: P0007: Extension directive must occur before any non-preprocessor tokens
> 0:9: L0001: Typename expected, found 'samplerExternalOES'
> ============
The crashes started with the 2014-02-19 nightly and are probably caused by bug 926128, considering that bug touched the shader program and was landed on 2014-02-18.
Assignee | ||
Comment 1•11 years ago
|
||
I saw similar issue resolve in bug 783754. According that bug, we should move all #entension macro to the top of shader code. I made a simple patch to move the #entension location. But I don't have any device that causes this issue. So I cannot confirm this patch fix this problem now.
Assignee: nobody → mtseng
Flags: needinfo?(mtseng)
Reporter | ||
Comment 2•11 years ago
|
||
Comment on attachment 8380456 [details] [diff] [review]
shader_complie_failed
Thanks for the patch! Seeing this is a top crash on Fennec and we don't have STR, let's take this speculative fix and look at the crash data afterwards.
Attachment #8380456 -
Flags: review?(gal)
Comment 3•11 years ago
|
||
Comment on attachment 8380456 [details] [diff] [review]
shader_complie_failed
This will definitely fix the problem. Thanks for the quick work here Morris.
Attachment #8380456 -
Flags: review?(gal) → review+
Assignee | ||
Comment 4•11 years ago
|
||
Assignee | ||
Updated•11 years ago
|
Keywords: checkin-needed
Comment 5•11 years ago
|
||
Keywords: checkin-needed
Comment 6•11 years ago
|
||
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla30
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Description
•