Closed Bug 1018077 Opened 10 years ago Closed 6 years ago

[flatfish] WebGL enabled Canvas flickers

Categories

(Firefox OS Graveyard :: General, defect)

defect
Not set
normal

Tracking

(Not tracked)

RESOLVED WONTFIX

People

(Reporter: c.sandtner, Unassigned)

Details

User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.9; rv:29.0) Gecko/20100101 Firefox/29.0 (Beta/Release)
Build ID: 20140506152807

Steps to reproduce:

I've created and installed a game using WebGL.


Actual results:

The game starts and while rendering it is terrible flickering. When I use standard 2D context the gmae runs without flickering.


Expected results:

I've expected a smooth running animation using WebGL (as it does on my Geeksphone Keon).
Summary: [flatfish] WebGL enable Canvas flickers → [flatfish] WebGL enabled Canvas flickers
It might be related to Bug 1006957 or Fence is not delivered correctly on flatfish.
I'm seeing the same with the preinstalled 1.4 image and my Lantea Maps app. I'll try trunk/master soon, let's see how that works.
I think I'm hitting the same bug with this: http://5013.es/toys/3400/ (press START to... start the animation)
Example video of the output: https://www.youtube.com/watch?v=-ed0gzclO38

Software: Boot2Gecko 1.4.0.0 prerelease
Firmware: flatfish_20140120-1529
It seems like fence sync problem like Bug 1022205.
Firefox OS is not being worked on
Status: UNCONFIRMED → RESOLVED
Closed: 6 years ago
Resolution: --- → WONTFIX
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