Closed
Bug 1215279
Opened 9 years ago
Closed 5 years ago
Pass WebGL2 UBO conformance tests
Categories
(Core :: Graphics: CanvasWebGL, defect)
Core
Graphics: CanvasWebGL
Tracking
()
RESOLVED
FIXED
People
(Reporter: jrmuizel, Unassigned)
References
Details
(Whiteboard: [gfx-noted])
No description provided.
I took a quick look at the UBO code to jog my memory. It looks like WebGL2Context::GetUniformIndices is going to need updating now the shader transpiler is available. The function will need to map the passed in names to the mangled names before querying.
Updated•9 years ago
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Whiteboard: [gfx-noted]
Reporter | ||
Comment 2•9 years ago
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The tests seem like they're currently broken: https://github.com/KhronosGroup/WebGL/issues/1272
Reporter | ||
Comment 3•9 years ago
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One of the problems with the tests is fixed. There may still be other issues. From my reading, it looks like the tests are filling the uniform buffer with random values and expecting the value to be 1.
Comment 4•5 years ago
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We pass at least deqp/functional/gles3/uniformbuffers/* on Windows+ANGLE.
Status: NEW → RESOLVED
Closed: 5 years ago
Resolution: --- → FIXED
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Description
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