Closed Bug 1215279 Opened 4 years ago Closed 1 year ago
GL2 UBO conformance tests
No description provided.
I took a quick look at the UBO code to jog my memory. It looks like WebGL2Context::GetUniformIndices is going to need updating now the shader transpiler is available. The function will need to map the passed in names to the mangled names before querying.
The tests seem like they're currently broken: https://github.com/KhronosGroup/WebGL/issues/1272
One of the problems with the tests is fixed. There may still be other issues. From my reading, it looks like the tests are filling the uniform buffer with random values and expecting the value to be 1.
Status: NEW → RESOLVED
Closed: 1 year ago
Resolution: --- → FIXED
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