WebGL are not rendered on android emulator with WebRender
Categories
(Core :: Graphics: WebRender, defect, P3)
Tracking
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People
(Reporter: sotaro, Unassigned)
References
Details
It seems that emulator does not handle samplerExternalOES correctly.
Reporter | ||
Updated•5 years ago
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Reporter | ||
Updated•5 years ago
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Comment 1•5 years ago
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The priority flag is not set for this bug.
:jbonisteel, could you have a look please?
For more information, please visit auto_nag documentation.
Updated•5 years ago
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Reporter | ||
Updated•5 years ago
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Updated•4 years ago
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Comment 2•4 years ago
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Video is now working, WebGL failing for other emulator issues (non-WR has same issue).
Might/Could/Should/allegedly be fixed in later emulator version, but we are on older emulator version.
@jnicol: Test what issues are on newer emulator.
Comment 3•4 years ago
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I think the issue Sotaro had here, that textureExternalOES didn't work, is no longer a problem. Video now works correctly. Do you agree, Sotaro?
Webgl is unfortunately still broken, but I believe for different reasons. I tried using an Android 10 AVD with the most recent emulator, and it's no better. We have some issues open already for that, so I think we can probably close this one. (bug 1606037 and bug 1574232).
Reporter | ||
Comment 4•4 years ago
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(In reply to Jamie Nicol [:jnicol] from comment #3)
I think the issue Sotaro had here, that textureExternalOES didn't work, is no longer a problem. Video now works correctly. Do you agree, Sotaro?
Webgl is unfortunately still broken, but I believe for different reasons. I tried using an Android 10 AVD with the most recent emulator, and it's no better. We have some issues open already for that, so I think we can probably close this one. (bug 1606037 and bug 1574232).
I confirmed that WebGL with SurfaceTexture and WebRender worked on Android8 emulator and Android 10 emulator. It did not work on Android 7 emulator. Android 7.0 emulator is current default emulator on m-c. WebGL became stable with Bug 1665300.
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Comment 5•4 years ago
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I saw a rendering artifact at WebGL SurfaceTexture with Android 7.1.1 emulator with GPU on Windows. Rendering of WebGL SurfaceTexture happened correctly with Android 8.0 emulator with GPU on Windows.
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Comment 6•4 years ago
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When I run SurfaceTexture WebGL on Android 7.1.1 device with Adreno 506, the problem did not happen. WebGL was rendered as expected. Then the problem seemed to happen only on Android 7 emulator.
Comment 7•4 years ago
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Is there any chance this is related to https://issuetracker.google.com/issues/133652236?
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Updated•4 years ago
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Updated•2 years ago
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Updated•7 months ago
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Description
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